propack/factions/magic/units/tower_of_souls/tower_of_souls.xml

136 lines
4.0 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="2" />
<height value="3" />
<ai-build-size value="3"/>
<max-hp value="6000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="16" />
<time value="60" />
<multi-selection value="false" />
<cellmap value="false"/>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<rotationAllowed value="false" />
<unit-requirements>
<unit name="mage_tower"/>
<unit name="summoner"/>
<unit name="library"/>
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="200"/>
<resource name="stone" amount="250"/>
<resource name="energy" amount="3"/>
</resource-requirements>
<resources-stored/>
<image path="images/tower_of_souls.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="100" />
<animation path="models/tower_of_souls.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="120"/>
<speed value="120"/>
<anim-speed value="300" />
<animation path="../mage_tower/construction_models/tower_of_souls_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="80"/>
<anim-speed value="80"/>
<animation path="models/tower_of_souls.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tower_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_attack5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_attack6.wav"/>
</sound>
<attack-strenght value="200"/>
<attack-var value="50"/>
<attack-range value="15"/>
<attack-type value="energy"/>
<attack-start-time value="0.3"/>
<attack-fields>
<field value="air"/>
</attack-fields>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tower_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/tower_hit3.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="3"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../mage_tower/destruction_models/energy_source_destruction.g3d" />
<sound enabled="true" start-time="0">
<sound-file path="../archmage_tower/sounds/magic_building_fall7.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value= "stop"/>
<name value="attack_off"/>
<image path="images/tower_of_souls_attack_off.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "attack_stopped"/>
<name value="attack_on"/>
<image path="images/tower_of_souls_attack_on.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>