propack/factions/magic/units/mage_tower/mage_tower.xml

111 lines
3.3 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="5"/>
<height value="6"/>
<ai-build-size value="7"/>
<max-hp value="8000" regeneration="0"/>
<max-ep value="0"/>
<armor value="0"/>
<armor-type value="stone"/>
<sight value="15"/>
<time value="75"/>
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="01010"/>
<row value="11011"/>
<row value="00000"/>
<row value="11011"/>
<row value="01010"/>
</cellmap>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="true" red="0.6" green="0.6" blue="0.8"/>
<rotationAllowed value="false" />
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="stone" amount="350"/>
<resource name="wood" amount="50"/>
</resource-requirements>
<resources-stored>
<resource name= "gold" amount="1800"/>
<resource name= "wood" amount="1200"/>
<resource name= "stone" amount="1400"/>
</resources-stored>
<image path="images/mage_tower.bmp" />
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="true" image-path="images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="../archmage_tower/sounds/magic_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="500" />
<anim-speed value="100" />
<animation path="models/mage_tower.g3d"/>
<sound enabled="false" />
</skill>
<skill>
<type value="be_built"/>
<name value="be_built_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="models/mage_tower_construction.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="produce" />
<name value="produce_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/mage_tower.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="destruction_models/mage_tower_destruction.g3d" />
<sound enabled="true" start-time="0">
<sound-file path="../archmage_tower/sounds/magic_building_fall2.wav"/>
</sound>
<shake enabled="true" intensity="1000" duration="120" start-time="0.0">
<self enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
<team enabled="true" visible="false" in-camera-view="false" camera-distance-affected="false"/>
<enemy enabled="true" visible="true" in-camera-view="false" camera-distance-affected="true"/>
</shake>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_initiate"/>
<image path="../initiate/images/initiate.bmp"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="initiate"/>
</command>
</commands>
</unit>