136 lines
4.0 KiB
XML
136 lines
4.0 KiB
XML
<?xml version="1.0" standalone="no" ?>
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<unit>
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<parameters>
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<size value="2" />
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<height value="3" />
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<ai-build-size value="3"/>
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<max-hp value="6000" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="stone"/>
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<sight value="16" />
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<time value="150" />
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<multi-selection value="false" />
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<cellmap value="false"/>
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<levels/>
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<fields>
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<field value="land" />
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</fields>
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<properties>
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<property value="burnable"/>
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</properties>
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<light enabled="false" />
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<rotationAllowed value="false" />
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<unit-requirements>
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<unit name="mage_tower"/>
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<unit name="summoner"/>
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<unit name="library"/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="200"/>
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<resource name="stone" amount="250"/>
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<resource name="energy" amount="3"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/tower_of_souls.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="../archmage_tower/sounds/magic_click.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="../archmage_tower/sounds/magic_click.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop" />
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<name value="stop_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="100" />
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<animation path="models/tower_of_souls.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="be_built" />
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<name value="be_built_skill"/>
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<ep-cost value="0" />
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<speed value="120"/>
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<speed value="120"/>
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<anim-speed value="300" />
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<animation path="../mage_tower/construction_models/tower_of_souls_construction.g3d" />
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<sound enabled="false" />
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="80"/>
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<anim-speed value="80"/>
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<animation path="models/tower_of_souls.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_attack6.wav"/>
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</sound>
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<attack-strenght value="200"/>
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<attack-var value="50"/>
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<attack-range value="15"/>
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<attack-type value="energy"/>
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<attack-start-time value="0.3"/>
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<attack-fields>
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<field value="air"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/tower_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/tower_hit3.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="3"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die" />
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<name value="die_skill"/>
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<ep-cost value="0" />
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<speed value="300" />
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<anim-speed value="300" />
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<animation path="../mage_tower/destruction_models/energy_source_destruction.g3d" />
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<sound enabled="true" start-time="0">
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<sound-file path="../archmage_tower/sounds/magic_building_fall7.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value= "stop"/>
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<name value="attack_off"/>
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<image path="images/tower_of_souls_attack_off.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value= "attack_stopped"/>
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<name value="attack_on"/>
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<image path="images/tower_of_souls_attack_on.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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</commands>
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</unit>
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