; TechTree TechTreeName=megapack ; ------------------------------------- ; Types of Armor ArmorTypeName_organic=organiczny 'Organic' ArmorTypeName_leather=skórzany 'Leather' ArmorTypeName_wood=drewniany 'Wood' ArmorTypeName_metal=metalowy 'Metal' ArmorTypeName_stone=kamienny 'Stone' ; -------------------- ; Types of Attack AttackTypeName_slashing=siekący AttackTypeName_piercing=przeszywający AttackTypeName_impact=wstrząsający AttackTypeName_energy=energetyczny AttackTypeName_sword=ostrzem AttackTypeName_arrow=strzałą AttackTypeName_magic=magiczny AttackTypeName_beat=uderzający ; -------------------- ; Types of Resources ResourceTypeName_energy=energia ('Energy') ResourceTypeName_food=Żywność ('Food') ResourceTypeName_gold=złoto ('Gold') ResourceTypeName_housing=miejsc ('Housing') ResourceTypeName_stone=kamień ('Stone') ResourceTypeName_wood=drewno ('Wood') ; ----------------------------------------------------------------------------- ; Faction FactionName_egypt=Egipcjanie ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_power_of_ra=moc Ra ('Power of Ra') UpgradeTypeName_spear_weapons=włócznie ('Spear weapons') UpgradeTypeName_speedup_priest_production=szybka produkcja u kapłanów ('Fast priest's production') UpgradeTypeName_summon_ibis=ptak ibis ('Ibis') UpgradeTypeName_summon_scarab=skarabeusz ('Scarab') ; ------------------------------------- UnitTypeName_air_pyramid=p.powietrzna piramida\n('A.air pyramid') ; -------------------- LevelName_elite=elitarny- ; -------------------- CommandName_attack_off=atak - nieaktywny\n('Attack - inactive') CommandName_attack_on=atak - aktywny ('Attack - active') ; ------------------------------------- UnitTypeName_anubis_warrior=wojownik anubisa\n('Anubis' warrior') ; -------------------- LevelName_ancient=starożytny- ; -------------------- CommandName_stop=stop ('Stop') CommandName_move=przesuń się / idź ('Move') CommandName_attack=atak ('Attack') ; ------------------------------------- UnitTypeName_chicken=kurczak ('Chicken') ; ------------------------------------- UnitTypeName_desert_camp=pustynny obóz\n('Desert camp') ; -------------------- CommandName_produce_spearthrower=produkcja miotacza włóczni\n('Produce spear thrower') CommandName_produce_spearman=produkcja włócznika\n('Produce spearman') CommandName_upgrade_spear_weapons=ulepszenie włóczni\n('Upgrade spear weapons')\n ; ------------------------------------- UnitTypeName_farm=farma ('Farm') ; -------------------- CommandName_produce_chicken=produkcja kurczaka\n('Produce chicken') ; ------------------------------------- UnitTypeName_ibis=ptak ibis ('Ibis') ; -------------------- CommandName_hold_position=utrzymaj pozycję ('Hold position')\n ; ------------------------------------- UnitTypeName_mummy=mumia ('Mummy') ; ------------------------------------- UnitTypeName_obelisk=obelisk ('Obelisk') ; -------------------- CommandName_produce_scarab=produkcja skarabeusza\n('Produce scarab') CommandName_produce_snake=produkcja węża ('Produce snake') CommandName_produce_ibis=produkcja ptaka ibis\n('Produce ibis') ; ------------------------------------- UnitTypeName_priest=kapłan ('Priest') ; -------------------- CommandName_speedup_priest_production=przyśp. produkcji u kapłanów\n('Speed up priest's production')\n CommandName_heal=leczenie ('To heal') CommandName_produce_mummy=produkcja mumii\n('Produce mummy') CommandName_produce_anubis_warrior=produkcja wojownika anubisa\n('Produce anubis' warrior') CommandName_ice_nova=lodowy wybuch ('Ice nova') ; ------------------------------------- UnitTypeName_pyramid=piramida ('Pyramid') ; -------------------- CommandName_produce_slave=produkcja niewolnika\n('Produce slave') ; ------------------------------------- UnitTypeName_scarab=skarabeusz ('Scarab') ; -------------------- LevelName_expert=ekspercki- LevelName_master=mistrzowski- LevelName_legendary=legendarny- ; -------------------- CommandName_dung_attack=obrzucenie gnojem ('Dung attack') ; ------------------------------------- UnitTypeName_slave=niewolnik ('Slave') ; -------------------- CommandName_build_basic=budowanie, b. podstawowe\n('Build, basic b.') CommandName_repair=naprawianie ('Repair') CommandName_mine=wydobyw. złota lub kamienia\n('Gold or stone mining') CommandName_harvest_wood=pozyskiwanie drewna\n('Wood harvesting') ; ------------------------------------- UnitTypeName_snake=wąż ('Snake') ; -------------------- CommandName_poison_shot=strzał trucizną ('Poison shot') ; ------------------------------------- UnitTypeName_spearman=włócznik ('Spearman') ; ------------------------------------- UnitTypeName_spearthrower=miotacz włóczni\n('Spear thrower') ; ------------------------------------- UnitTypeName_sphinx=sfinks ('Sphinx') ; ------------------------------------- UnitTypeName_temple=Świątynia ('Temple') ; -------------------- CommandName_produce_priest=produkcja kapłana\n('Produce priest') CommandName_research_scarab=odkrycie skarabeusza\n('Research scarab') CommandName_research_ibis=odkrycie ptaka ibis\n('Research ibis') CommandName_get_power_of_ra=odkrycie mocy Ra\n('Research power of Ra') ; ----------------------------------------------------------------------------- ; Faction FactionName_indian=Indianie ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_advanced_iron=zaawansowane Żelazo ('Advanced iron') UpgradeTypeName_bull_food=karma dla byków ('Bull food') UpgradeTypeName_iron=Żelazo ('Iron') UpgradeTypeName_petroleum=nafta ('Petroleum') UpgradeTypeName_stables=stajnie ('Stables') UpgradeTypeName_training_field=plac treningowy ('Training field') ; ------------------------------------- UnitTypeName_archer=Łucznik ('Archer') ; ------------------------------------- UnitTypeName_axe_indian=indianin z toporem\n('Axe indian') ; ------------------------------------- UnitTypeName_axe_thrower=miotacz toporów\n('Axe thrower') ; ------------------------------------- UnitTypeName_beehive=pszczeli ul ('Beehive') ; ------------------------------------- UnitTypeName_big_tent=wielki namiot ('Big tent') ; -------------------- CommandName_produce_stickfighter=produkcja kijkarza\n('Produce stick fighter') CommandName_produce_archer=produkcja Łucznika\n('Produce archer') ; ------------------------------------- UnitTypeName_bull=byk ('Bull') ; ------------------------------------- UnitTypeName_campfire=ognisko ('Campfire') ; -------------------- CommandName_produce_fire_golem=produkcja ognistego golema\n('Produce fire golem') CommandName_research_iron=odkrycie Żelaza ('Research iron') CommandName_research_advanced_iron=odkrycie zaawansow. Żelaza\n('Research advanced iron') ; ------------------------------------- UnitTypeName_fire_archer=ognisty Łucznik\n('Fire archer') ; ------------------------------------- UnitTypeName_fire_golem=ognisty golem ('Fire golem')\n ; ------------------------------------- UnitTypeName_horse_farm=stadnina koni ('Horse farm')\n ; -------------------- CommandName_produce_horseman=produkcja jeźdzca\n('Produce horseman') CommandName_produce_bull=produkcja byka ('Produce bull') CommandName_research_stables=odkrycie stajni\n('Research stables') ; ------------------------------------- UnitTypeName_horseman=jeździec ('Horseman') ; ------------------------------------- UnitTypeName_main_teepee=główne tipi ('Main teepee')\n ; -------------------- CommandName_produce_worker=produkcja robotnika\n('Produce worker') ; ------------------------------------- UnitTypeName_reed=trzcina ('Reed') ; -------------------- CommandName_research_bull_food=odkrycie karmy dla byków\n('Research bull food') ; ------------------------------------- UnitTypeName_round_tent=okrągły namiot\n('Round tent') ; -------------------- CommandName_produce_axe_indian=produkcja indianina z toporem\n('Produce axe indian') CommandName_produce_axe_thrower=produkcja miotacza toporów\n('Produce axe thrower') CommandName_produce_fire_archer=produkcja ognistego Łucznika\n('Produce fire archer') CommandName_create_training_field=tworzenie placu treningowego\n('Create training field') ; ------------------------------------- UnitTypeName_shaman=szaman ('Shaman') ; -------------------- CommandName_molotov=butelka z benzyną ('Molotov') CommandName_produce_thunderbird=produkcja grzmiącego ptaka\n('Produce thunderbird') CommandName_build_beehive=budowa ula ('Build beehive') ; ------------------------------------- ; Unit > spearman ; -------------------- LevelName_guardian=opiekuńczy- LevelName_chief=przywódczy- ; ------------------------------------- UnitTypeName_stickfighter=kijkarz ('Stick fighter') ; ------------------------------------- UnitTypeName_tent=namiot ('Tent') ; ------------------------------------- UnitTypeName_thunderbird=grzmiący ptak\n('Thunderbird') ; -------------------- CommandName_throw=miotanie ('Throw') CommandName_breath=oddech ('Breath') ; ------------------------------------- UnitTypeName_totem=totem ('Totem') ; -------------------- CommandName_air_on=p.powietrzny atak - aktywny\n('A.air attack - active') CommandName_research_petroleum=odkrycie nafty\n('Research petroleum') CommandName_produce_shaman=produkcja szamana\n('Produce shaman') ; ------------------------------------- UnitTypeName_worker=robotnik ('Worker') ; ----------------------------------------------------------------------------- ; Faction FactionName_magic=Magicy ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_ancient_summoning=starożytne przywoływanie ('Ancient summoning') UpgradeTypeName_dragon_call=przywoływanie smoka ('Dragon call') UpgradeTypeName_energy_compression=skondensowana energia ('Condensed energy') UpgradeTypeName_energy_sharpening=gwałtowna magia ('Sharp magic') UpgradeTypeName_faster_movement=szybsze przemieszczanie ('Faster movement') UpgradeTypeName_golem_power=potężny golem ('Power golem') UpgradeTypeName_hell_gate=wrota piekła ('Hell gate') ; ------------------------------------- UnitTypeName_archmage=arcymag ('Archmage') ; -------------------- CommandName_static_fire=statyczny ogień ('Static fire') ; ------------------------------------- UnitTypeName_archmage_tower=wieża arcymagów\n('Archmages' tower') ; -------------------- CommandName_research_dragon_call=odkrycie przywoływania smoka\n('Research dragon call') CommandName_golem_power=odkrycie potężnego golema\n('Research power golem') ; ------------------------------------- UnitTypeName_battlemage=mag bitewny ('Battlemage')\n ; -------------------- CommandName_fire_bolt=ognisty piorun ('Fire bolt') CommandName_promote_to_archmage=awans do arcymaga\n('Promote to archmage') ; ------------------------------------- UnitTypeName_behemoth=potwór ('Behemoth') ; ------------------------------------- UnitTypeName_daemon=demon ('Daemon') ; ------------------------------------- UnitTypeName_dragon_rider=jaszczurza jeźdźczyni\n('Dragon rider') ; -------------------- CommandName_fire_breath=ognisty oddech ('Fire breath') CommandName_flare=flara ('Flare') ; ------------------------------------- UnitTypeName_dragon=smok ('Dragon') ; -------------------- CommandName_promote_to_evil_dragon=awans do złego smoka\n('Promote to evil dragon') ; ------------------------------------- UnitTypeName_energy_source=Źródło energii\n('Energy source') ; ------------------------------------- UnitTypeName_evil_dragon=zły smok ('Evil dragon') ; ------------------------------------- UnitTypeName_ghost_armor=zbrojny duch\n('Ghost armor') ; ------------------------------------- UnitTypeName_golem=golem ('Golem') ; -------------------- CommandName_promote_to_power_golem=awans do potężnego golema\n('Promote to power golem') ; ------------------------------------- UnitTypeName_initiate=adept ('Initiate') ; -------------------- CommandName_build=budowanie ('Build') CommandName_ritual=rytuały ('Ritual') CommandName_harvest=pozyskiwanie drewna\n('Wood harvesting') CommandName_promote_to_battlemage=awans do maga bitewnego\n('Promote to battlemage') ; ------------------------------------- UnitTypeName_library=biblioteka ('Library') ; -------------------- CommandName_research_energy_compression=kondensacja energii\n('Energy condensation') CommandName_research_energy_sharpening=wyostrzenie magii\n('Magic sharpening') CommandName_research_hell_gate=odkrycie wrót piekła\n('Research hell gate') ; ------------------------------------- UnitTypeName_mage_tower=wieża magów\n('Mages' tower') ; -------------------- CommandName_produce_initiate=produkcja adepta\n('Produce initiate') ; ------------------------------------- UnitTypeName_power_golem=potężny golem\n('Power golem') ; ------------------------------------- UnitTypeName_summoner=przywoływaczka\n('Summoner') ; -------------------- CommandName_summon_daemon=przyzywanie demona\n('Summon daemon') CommandName_summon_ghost_armor=przyzywanie zbrojnego ducha\n('Summon ghost armor') CommandName_summon_dragon=przyzywanie smoka\n('Summon dragon') CommandName_summon_wingless_dragon=przyzwanie jaszczura\n('Summon wingless dragon') ; ------------------------------------- UnitTypeName_summoner_guild=gildia przywoływaczek\n('Summoners' guild') ; -------------------- CommandName_produce_summoner=produkcja przywoływaczki\n('Produce summoner') CommandName_research_ancient_summoning=odkrycie staroż. przywoływania\n('Research ancient summoning') CommandName_speed_up_movement=przyspieszenie ruchu\n('Speed up movement') ; ------------------------------------- UnitTypeName_tower_of_souls=wieża dusz\n('Tower of souls') ; ------------------------------------- UnitTypeName_wicker_behemoth=wiklinowy potwór\n('Wicker behemoth') ; -------------------- CommandName_promote_to_behemoth=transformacja do potwora\n('Transform to behemoth') ; ----------------------------------------------------------------------------- ; Faction FactionName_norsemen=Normanowie ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_arrow=strzały ('Arrows') UpgradeTypeName_holy_valkyrie=Święta walkiria ('Holy valkyrie') UpgradeTypeName_mead=miód pitny ('Mead') UpgradeTypeName_root=korzeń ('Root') ; ------------------------------------- UnitTypeName_battleaxe=topornik ('Battleaxe') ; -------------------- CommandName_promote_to_battleaxe_berserk=awans do oszalałego topornika\n('Promote to battleaxe berserk')\n ; ------------------------------------- UnitTypeName_battleaxe_berserk=oszalały topornik\n('Battleaxe berserk') ; ------------------------------------- UnitTypeName_blacksmith=kowal ('Blacksmith') ; -------------------- CommandName_upgrade_iron=ulepszenie Żelaza ('Upgrade iron') CommandName_upgrade_arrow=ulepszenie strzał\n('Upgrade arrows') CommandName_upgrade_advanced_iron=ulepszenie do zaaw. Żelaza\n('Upgrade to advanced iron') CommandName_produce_crossbow=produkcja kuszy\n('Produce crossbow') ; ------------------------------------- UnitTypeName_bone_tent=kościany namiot\n('Bone tent') ; -------------------- CommandName_produce_swordman=produkcja miecznika\n('Produce swordsman') CommandName_produce_battleaxe=produkcja topornika\n('Produce battleaxe') ; ------------------------------------- UnitTypeName_castle=zamek ('Castle') ; -------------------- CommandName_produce_thrall=produkcja służącego\n('Produce thrall') ; ------------------------------------- UnitTypeName_cow=krowa ('Cow') ; ------------------------------------- UnitTypeName_crossbow=kusza ('Crossbow') ; -------------------- CommandName_attack_arrow=atak strzałą ('Attack arrow') ; ------------------------------------- UnitTypeName_cudgel_lady=dama z maczugą\n('Cudgel lady') ; -------------------- CommandName_cudgel=maczuga ('Cudgel') ; ------------------------------------- ; Unit > farm ; -------------------- CommandName_produce_cow=produkcja krowy ('Produce cow') ; ------------------------------------- UnitTypeName_flying_valkyrie=latająca walkiria\n('Flying valkyrie') ; ------------------------------------- UnitTypeName_house=dom ('House') ; -------------------- CommandName_produce_cudgel_lady=produkcja damy z maczugą\n('Produce cudgel lady') ; ------------------------------------- UnitTypeName_mead_bar=bar z miodem pitnym\n('Mead bar') ; -------------------- CommandName_research_mead=odkrycie miodu pitnego\n('Research mead') ; ------------------------------------- UnitTypeName_mistletoe_tree=jemiołowe drzewo\n('Mistletoe tree') ; -------------------- CommandName_research_root=odkrycie korzenia\n('Research root') CommandName_resurrect_wild_sow=wskrzeszenie dzikiej lochy\n('Resurrect wild sow') ; ------------------------------------- ; Unit > spearman ; -------------------- CommandName_promote_to_spearman_berserk=awans do oszalałego włócznika\n('Promote to spearman berserk')\n ; ------------------------------------- UnitTypeName_spearman_berserk=oszalały włócznik\n('Spearman berserk') ; ------------------------------------- UnitTypeName_swordman=miecznik ('Swordsman') ; -------------------- CommandName_promote_to_swordman_berserk=awans do oszalałego miecznika\n('Promote to swordsman berserk')\n ; ------------------------------------- UnitTypeName_swordman_berserk=oszalały miecznik\n('Swordsman berserk') ; ------------------------------------- UnitTypeName_thor=thor ('Thor') ; -------------------- LevelName_advanced=zaawansowany- ; ------------------------------------- UnitTypeName_thor_totem=totem thora ('Thor's totem')\n ; -------------------- CommandName_build_thor=transformacja do thora\n('Transform to thor') ; ------------------------------------- UnitTypeName_thrall=służący ('Thrall') ; ------------------------------------- UnitTypeName_valhalla=walhalla ('Valhalla') ; -------------------- CommandName_produce_flying_valkyrie=produkcja latającej walkirii\n('Produce flying valkyrie') CommandName_produce_valkyrie=produkcja walkirii\n('Produce valkyrie') CommandName_research_holy_valkyrie=odkrycie Świętej walkirii\n('Research holy valkyrie') ; ------------------------------------- UnitTypeName_valkyrie=walkiria ('Valkyrie') ; -------------------- CommandName_airattack=atak celu powietrznego\n('To attack air') ; ------------------------------------- UnitTypeName_wild_sow=dzika locha ('Wild sow') ; ----------------------------------------------------------------------------- ; Faction FactionName_persian=Persowie ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_corn_and_wicker=kukurydza i wikliny ('Corn and wicker') UpgradeTypeName_magic_level_1=1 poziom magiczny ('Magic level 1') UpgradeTypeName_magic_level_2=2 poziom magiczny ('Magic level 2') UpgradeTypeName_nails=gwoździe ('Nails') UpgradeTypeName_shield=tarcze ('Shields') UpgradeTypeName_weapons=broń ('Weapons') ; ------------------------------------- ; Unit > blacksmith ; -------------------- CommandName_upgrade_weapons=ulepszenie broni\n('Upgrade weapons') CommandName_upgrade_nails=ulepszenie gwoździ\n('Upgrade nails') CommandName_upgrade_shield=ulepszenie tarcz\n('Upgrade shields') ; ------------------------------------- UnitTypeName_elephant=słoń ('Elephant') ; ------------------------------------- UnitTypeName_elephant_cage=słoniowa klatka\n('Elephant's cage') ; -------------------- CommandName_produce_elephant=produkcja słonia\n('Produce elephant') ; ------------------------------------- UnitTypeName_fakir=fakir ('Fakir') ; ------------------------------------- ; Unit > farm ; -------------------- CommandName_produce_sheep=produkcja owcy ('Produce sheep') CommandName_research_corn_and_wicker=odkrycie kukurydzy i wiklin\n('Research corn and wicker') ; ------------------------------------- UnitTypeName_flying_carpet=latający dywan\n('Flying carpet') ; -------------------- CommandName_magic_attack=atak magiczny ('Magic attack') ; ------------------------------------- UnitTypeName_genie=dżin ('Genie') ; ------------------------------------- ; Unit > house ; -------------------- CommandName_produce_fakir=produkcja fakira ('Produce fakir') ; ------------------------------------- UnitTypeName_magician=czarodziej ('Magician') ; -------------------- CommandName_build_snake_basket=budowa koszyka z wężem\n('Build snake basket') ; ------------------------------------- UnitTypeName_minaret=minaret ('Minaret') ; ------------------------------------- UnitTypeName_palace=pałac ('Palace') ; ------------------------------------- UnitTypeName_princess=księżniczka ('Princess') ; ------------------------------------- UnitTypeName_sheep=owca ('Sheep') ; ------------------------------------- UnitTypeName_snake_basket=koszyk z wężem\n('Snake basket') ; ------------------------------------- ; Unit > temple ; -------------------- CommandName_produce_princess=produkcja księżniczki\n('Produce princess') ; ------------------------------------- ; Unit > tent ; -------------------- CommandName_produce_genie=produkcja dżina ('Produce genie') CommandName_produce_flying_carpet=produkcja latającego dywanu\n('Produce flying carpet') CommandName_produce_magician=produkcja czarodzieja\n('Produce magician') CommandName_upgrade_magic_level_1=ulepszenie magii do 1 poziomu\n('Upgrade magic to level 1') CommandName_upgrade_magic_level_2=ulepszenie magii do 2 poziomu\n('Upgrade magic to level 2') ; ----------------------------------------------------------------------------- ; Faction FactionName_romans=Rzymianie ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_advanced_architecture=zaawansowana architektura ('Advanced architecture') UpgradeTypeName_bless_of_minerva=przychylność minewry ('The favor of minerva') UpgradeTypeName_enlarge_shields=duże tarcze ('Large shields') UpgradeTypeName_formations=formacje ('Formations') UpgradeTypeName_jupiter=przychylność jowisza ('The favor of jupiter') UpgradeTypeName_reinforce_armor=wytrzymały pancerz ('Strength armor') UpgradeTypeName_sharpen_points=ostre groty ('Sharp points') UpgradeTypeName_sign_of_mars=przychylność marsa ('The favor of mars') UpgradeTypeName_strengthen_swords=wytrzymałe miecze ('Strength swords') ; ------------------------------------- ; Unit > archer ; -------------------- CommandName_get_fire_arrows=awans do ognistego łucznika\n('Promote to fire archer') ; ------------------------------------- UnitTypeName_axe_man=topornik ('Axe man') ; ------------------------------------- UnitTypeName_ballista=balista ('Ballista') ; ------------------------------------- UnitTypeName_battering_ram=taran ('Battering ram') ; -------------------- CommandName_attack_land=atak celu naziemnego\n('To attack land') CommandName_attack_air=atak celu powietrznego\n('To attack air') ; ------------------------------------- UnitTypeName_blacksmith_shop=kowal ('Blacksmith') ; -------------------- CommandName_strengthen_swords=wzmocnienie mieczy\n('Strengthen swords') CommandName_sharpen_points=ostrzenie grotów\n('Sharpen points') CommandName_reinforce_armor=wzmocnienie pancerza\n('Strengthen armor') CommandName_enlarge_shields=powiększenie tarcz\n('Enlarge shields') ; ------------------------------------- UnitTypeName_catapult=katapulta ('Catapult') ; -------------------- CommandName_fire_ball=ognista kula ('Fire ball') ; ------------------------------------- UnitTypeName_cavalry=kawalerzysta ('Cavalry') ; -------------------- CommandName_promote_to_tribune=awans do trybuna\n('Promote to tribune') ; ------------------------------------- UnitTypeName_eagle_pillar=orli słup ('Eagle pillar') ; ------------------------------------- ; Unit > fire archer ; -------------------- LevelName_accurate=dokładny- ; ------------------------------------- UnitTypeName_forum=forum ('Forum') ; ------------------------------------- UnitTypeName_general=generał ('General') ; -------------------- LevelName_esteemed=szanowany- LevelName_grand=wspaniały- ; ------------------------------------- UnitTypeName_gladiator=gladiator ('Gladiator') ; ------------------------------------- UnitTypeName_gladiator_school=szkoła gladiatorów\n('Gladiators' school') ; -------------------- CommandName_train_gladiator=wytrenowanie gladiatora\n('Train gladiator') CommandName_produce_axe_man=produkcja topornika\n('Produce axe man') ; ------------------------------------- UnitTypeName_guard=strażnik ('Guard') ; ------------------------------------- UnitTypeName_guard_tower=wieża strażnicza\n('Guard tower') ; ------------------------------------- UnitTypeName_military_camp=obóz wojskowy\n('Military camp') ; -------------------- CommandName_produce_cavalry=produkcja kawalerzysty\n('Produce cavalry') CommandName_produce_turtle_formation=produkcja żółwiej formacji\n('Produce turtle formation') CommandName_produce_general=produkcja generała\n('Produce general') CommandName_produce_mechanic=produkcja mechanika wojennego\n('Produce wartime mechanic') CommandName_upgrade_advanced_architecture=ulepszenie architektury\n('Upgrade architecture') CommandName_upgrade_formations=odkrycie formacji\n('Research formations') ; ------------------------------------- UnitTypeName_swordsman=miecznik ('Swordsman') ; ------------------------------------- ; Unit > temple ; -------------------- CommandName_research_sign_of_mars=błogosławieństwo marsa\n('Blessing of mars') CommandName_research_jupiter=błogosławieństwo jowisza\n('Blessing of jupiter') CommandName_upgrade_bless_of_minerva=błogosławieństwo minewry\n('Blessing of minerva') ; ------------------------------------- UnitTypeName_training_camp=obóz treningowy\n('Training camp') ; -------------------- CommandName_produce_guard=produkcja strażnika\n('Produce guard') CommandName_produce_swordsman=produkcja miecznika\n('Produce swordsman') ; ------------------------------------- UnitTypeName_tribune=Trybun ('Tribune') ; ------------------------------------- UnitTypeName_turtle_formation=Żółwia formacja\n('Turtle formation') ; ------------------------------------- UnitTypeName_wartime_mechanic=mechanik wojenny\n('Wartime mechanic') ; -------------------- CommandName_build_catapult=transformacja do katapulty\n('Transform to catapult') CommandName_build_battering_ram=transformacja do tarana\n('Transform to battering ram') CommandName_build_ballista=transformacja do balisty\n('Transform to ballista') ; ----------------------------------------------------------------------------- ; Faction FactionName_tech=Technicy ; ------------------------------------- ; Types of Upgrades for this Faction UpgradeTypeName_blade_weapons=broń biała ('Blade weapons') UpgradeTypeName_piercing_weapons=broń przeszywająca ('Piercing weapons') UpgradeTypeName_robotics=robotyzacja ('Robotics') UpgradeTypeName_shield_level_1=1 poziom tarcz ('Shields Level 1') UpgradeTypeName_shield_level_2=2 poziom tarcz ('Shields Level 2') ; ------------------------------------- UnitTypeName_aerodrome=lądowisko ('Aerodrome') ; -------------------- CommandName_produce_ornithopter=produkcja ornitoptera\n('Produce ornithopter') CommandName_produce_airship=produkcja sterowca\n('Produce airship') ; ------------------------------------- UnitTypeName_air_ballista=p.powietrzna balista\n('A.air ballista') ; ------------------------------------- UnitTypeName_airship=sterowiec ('Airship') ; -------------------- CommandName_missile=pocisk ('Missile') ; ------------------------------------- UnitTypeName_barracks=koszary ('Barracks') ; ------------------------------------- UnitTypeName_battle_machine=maszyna bojowa\n('Battle machine') ; ------------------------------------- ; Unit > blacksmith ; -------------------- CommandName_upgrade_blade_weapons=ulepszenie broni białej\n('Upgrade blade weapons') CommandName_upgrade_piercing_weapons=ulepszenie broni przeszywającej\n('Upgrade piercing weapons') ; ------------------------------------- UnitTypeName_defense_tower=wieża obronna\n('Defense tower') ; ------------------------------------- ; Unit > farm ; -------------------- CommandName_produce_pig=produkcja Świni ('Produce pig') ; ------------------------------------- UnitTypeName_ornithopter=ornitopter ('Ornithopter') ; -------------------- CommandName_fire_arrow=ognista strzała ('Fire arrow') ; ------------------------------------- UnitTypeName_pig=Świnia ('Pig') ; ------------------------------------- ; Unit > swordman ; -------------------- CommandName_promote_to_guard=awans do strażnika\n('Promote to guard') ; ------------------------------------- UnitTypeName_technician=technik ('Technician') ; -------------------- CommandName_build_ultimate=budowanie, b. b. zaawansowane\n('Build, ultimate b.') CommandName_mine_gold=wydobywanie złota\n('Gold mining') CommandName_build_battle_machine=transf. do maszyny bojowej\n('Transform to battle machine') CommandName_build_air_ballista=transf. do p.pow. balisty\n('Transform to a.air ballista') ; ------------------------------------- UnitTypeName_technodrome=Warsztat techników\n('Technicians' workshop') ; -------------------- CommandName_produce_technician=produkcja technika\n('Produce technician') CommandName_research_advanced_architecture=odkrycie zaaw. architektury\n('Research advanced architecture') CommandName_research_robotics=odkrycie robotyzacji\n('Research robotics') ; ------------------------------------- ; Unit > worker ; -------------------- CommandName_build_advanced=budowanie, b. zaawansowane\n('Build, advanced b.') ; -------------------------------------