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3 Commits
8252c17e2c
...
baf6d6fc5f
Author | SHA1 | Date |
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Rampoina | baf6d6fc5f | |
Rampoina | dbbc435027 | |
Rampoina | 5d8a2b05ca |
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@ -103,7 +103,7 @@
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<sound-file path="sounds/battlemage_attack7.wav"/>
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<sound-file path="sounds/battlemage_attack8.wav"/>
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</sound>
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<attack-strenght value="140"/>
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<attack-strenght value="120"/>
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<attack-var value="40"/>
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<attack-range value="7"/>
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<attack-type value="energy"/>
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@ -4,7 +4,7 @@
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="600" regeneration="1"/>
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<max-hp value="500" regeneration="1"/>
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<max-ep value="0"/>
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<armor value="10"/>
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<armor-type value="organic"/>
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@ -27,7 +27,6 @@
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<unit name="technodrome"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="robotics"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="150"/>
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@ -87,8 +87,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<speed value="130"/>
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<anim-speed value="130"/>
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<animation path="models/swordman_attacking.g3d"/>
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<sound enabled="true" start-time="0.47">
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<sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>
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@ -197,40 +197,6 @@
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_catapult"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="200"/>
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<animation path="models/technician_morphing_catapult.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_battle_machine"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="200"/>
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<animation path="models/technician_morphing_battle_machine.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="build_air_ballista"/>
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@ -365,28 +331,6 @@
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<attack-skill value="molotov_skill"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_catapult"/>
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<image path="../catapult/images/catapult.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="build_catapult"/>
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<morph-unit name= "catapult"/>
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<discount value="40"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_battle_machine"/>
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<image path="../battle_machine/images/battle_machine.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="build_battle_machine"/>
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<morph-unit name= "battle_machine"/>
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<discount value="40"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="build_air_ballista"/>
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@ -111,14 +111,24 @@
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<produce-skill value="produce_skill"/>
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<produced-unit name="technician"/>
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</command>
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<command>
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<type value="upgrade"/>
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<name value="research_advanced_architecture"/>
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<image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<upgrade-skill value="upgrade_skill"/>
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<produced-upgrade name="advanced_architecture"/>
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<type value="produce"/>
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<name value="produce_battle_machine"/>
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<image path="../battle_machine/images/battle_machine.bmp"/>
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="battle_machine"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="produce_catapult"/>
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<animation path="models/technician_morphing_catapult.g3d"/>
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="produce_skill"/>
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<produced-unit name="battle_machine"/>
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</command>
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<command>
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<type value="upgrade"/>
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@ -85,7 +85,7 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<speed value="270"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking.g3d"/>
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<sound enabled="false"/>
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@ -95,7 +95,7 @@
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<type value="move"/>
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<name value="move_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<speed value="260"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_wood.g3d"/>
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<sound enabled="false"/>
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@ -105,7 +105,7 @@
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<type value="move"/>
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<name value="move_gold_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<speed value="260"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_gold.g3d"/>
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<sound enabled="false"/>
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@ -115,7 +115,7 @@
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<type value="move"/>
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<name value="move_loaded_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<speed value="260"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_loaded.g3d"/>
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<sound enabled="false"/>
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@ -125,7 +125,7 @@
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<type value="move"/>
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<name value="move_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="240"/>
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<speed value="260"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_loaded_wood.g3d"/>
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<sound enabled="false"/>
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