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3 Commits

Author SHA1 Message Date
Rampoina baf6d6fc5f Make tech units producable from the technodrome 2023-01-01 17:55:07 +01:00
Rampoina dbbc435027 Rebalance the main units 2023-01-01 17:28:00 +01:00
Rampoina 5d8a2b05ca Slightly speed up the tech workers 2023-01-01 17:24:24 +01:00
7 changed files with 26 additions and 73 deletions

View File

@ -103,7 +103,7 @@
<sound-file path="sounds/battlemage_attack7.wav"/>
<sound-file path="sounds/battlemage_attack8.wav"/>
</sound>
<attack-strenght value="140"/>
<attack-strenght value="120"/>
<attack-var value="40"/>
<attack-range value="7"/>
<attack-type value="energy"/>

View File

@ -4,7 +4,7 @@
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="600" regeneration="1"/>
<max-hp value="500" regeneration="1"/>
<max-ep value="0"/>
<armor value="10"/>
<armor-type value="organic"/>

View File

@ -27,7 +27,6 @@
<unit name="technodrome"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="robotics"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="150"/>

View File

@ -87,8 +87,8 @@
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<speed value="130"/>
<anim-speed value="130"/>
<animation path="models/swordman_attacking.g3d"/>
<sound enabled="true" start-time="0.47">
<sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>

View File

@ -197,40 +197,6 @@
</sound>
</skill>
<skill>
<type value="morph"/>
<name value="build_catapult"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="200"/>
<animation path="models/technician_morphing_catapult.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
</sound>
</skill>
<skill>
<type value="morph"/>
<name value="build_battle_machine"/>
<ep-cost value="0"/>
<speed value="500"/>
<anim-speed value="200"/>
<animation path="models/technician_morphing_battle_machine.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
</sound>
</skill>
<skill>
<type value="morph"/>
<name value="build_air_ballista"/>
@ -365,28 +331,6 @@
<attack-skill value="molotov_skill"/>
</command>
<command>
<type value="morph"/>
<name value="build_catapult"/>
<image path="../catapult/images/catapult.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="build_catapult"/>
<morph-unit name= "catapult"/>
<discount value="40"/>
</command>
<command>
<type value="morph"/>
<name value="build_battle_machine"/>
<image path="../battle_machine/images/battle_machine.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="build_battle_machine"/>
<morph-unit name= "battle_machine"/>
<discount value="40"/>
</command>
<command>
<type value="morph"/>
<name value="build_air_ballista"/>

View File

@ -111,14 +111,24 @@
<produce-skill value="produce_skill"/>
<produced-unit name="technician"/>
</command>
<command>
<type value="upgrade"/>
<name value="research_advanced_architecture"/>
<image path="../../upgrades/advanced_architecture/images/advanced_architecture.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="advanced_architecture"/>
<type value="produce"/>
<name value="produce_battle_machine"/>
<image path="../battle_machine/images/battle_machine.bmp"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="battle_machine"/>
</command>
<command>
<type value="produce"/>
<name value="produce_catapult"/>
<animation path="models/technician_morphing_catapult.g3d"/>
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_skill"/>
<produced-unit name="battle_machine"/>
</command>
<command>
<type value="upgrade"/>

View File

@ -85,7 +85,7 @@
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="240"/>
<speed value="270"/>
<anim-speed value="163"/>
<animation path="models/worker_walking.g3d"/>
<sound enabled="false"/>
@ -95,7 +95,7 @@
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="240"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_wood.g3d"/>
<sound enabled="false"/>
@ -105,7 +105,7 @@
<type value="move"/>
<name value="move_gold_skill"/>
<ep-cost value="0"/>
<speed value="240"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_gold.g3d"/>
<sound enabled="false"/>
@ -115,7 +115,7 @@
<type value="move"/>
<name value="move_loaded_skill"/>
<ep-cost value="0"/>
<speed value="240"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded.g3d"/>
<sound enabled="false"/>
@ -125,7 +125,7 @@
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="240"/>
<speed value="260"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded_wood.g3d"/>
<sound enabled="false"/>