Start balancing the ornithopter
- It doesn't require blacksmith - Comes out quicker - It's quicker - Its attack is quicker and stronger - It's probably too strong right now, needs more testing
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@ -4,12 +4,12 @@
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<parameters>
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<size value="2"/>
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<height value="1"/>
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<max-hp value="900" regeneration="2"/>
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<max-hp value="1500" regeneration="4"/>
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<max-ep value="0"/>
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<armor value="15"/>
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<armor-type value="organic"/>
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<sight value="15"/>
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<time value="160"/>
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<time value="50"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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@ -21,7 +21,6 @@
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="blacksmith"/>
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<unit name="technodrome"/>
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</unit-requirements>
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<upgrade-requirements/>
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@ -86,7 +85,7 @@
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<speed value="450"/>
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<anim-speed value="75"/>
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<animation path="models/ornithopter_walking.g3d"/>
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<sound enabled="true" start-time="0">
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@ -98,8 +97,8 @@
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<type value="attack"/>
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<name value="molotov_skill"/>
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<ep-cost value="0"/>
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<speed value="35"/>
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<anim-speed value="35"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<animation path="models/ornithopter_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="../technician/sounds/technician_attack.wav"/>
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@ -108,7 +107,7 @@
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<attack-var value="100"/>
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<attack-range value="6"/>
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<attack-type value="energy"/>
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<attack-start-time value="0.5"/>
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<attack-start-time value="0"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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