Start balancing the ornithopter

- It doesn't require blacksmith
- Comes out quicker
- It's quicker
- Its attack is quicker and stronger
- It's probably too strong right now, needs more testing
This commit is contained in:
Rampoina 2022-08-22 22:31:53 +02:00
parent 948acf15e2
commit 82d720b373
1 changed files with 6 additions and 7 deletions

View File

@ -4,12 +4,12 @@
<parameters>
<size value="2"/>
<height value="1"/>
<max-hp value="900" regeneration="2"/>
<max-hp value="1500" regeneration="4"/>
<max-ep value="0"/>
<armor value="15"/>
<armor-type value="organic"/>
<sight value="15"/>
<time value="160"/>
<time value="50"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
@ -21,7 +21,6 @@
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="blacksmith"/>
<unit name="technodrome"/>
</unit-requirements>
<upgrade-requirements/>
@ -86,7 +85,7 @@
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<speed value="450"/>
<anim-speed value="75"/>
<animation path="models/ornithopter_walking.g3d"/>
<sound enabled="true" start-time="0">
@ -98,8 +97,8 @@
<type value="attack"/>
<name value="molotov_skill"/>
<ep-cost value="0"/>
<speed value="35"/>
<anim-speed value="35"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/ornithopter_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="../technician/sounds/technician_attack.wav"/>
@ -108,7 +107,7 @@
<attack-var value="100"/>
<attack-range value="6"/>
<attack-type value="energy"/>
<attack-start-time value="0.5"/>
<attack-start-time value="0"/>
<attack-fields>
<field value="land"/>
</attack-fields>