147 lines
4.2 KiB
XML
147 lines
4.2 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="3"/>
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<max-hp value="5000" regeneration="5"/>
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<max-ep value="0" regeneration="0"/>
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<armor value="50"/>
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<armor-type value="organic"/>
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<sight value="10"/>
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<time value="70"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="ancient" kills="5"/>
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</levels>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="mage_tower"/>
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<unit name="summoner"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="hell_gate"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/behemoth.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="sounds/behemoth_select1.wav"/>
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<sound path="sounds/behemoth_select2.wav"/>
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<sound path="sounds/behemoth_select3.wav"/>
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<sound path="sounds/behemoth_select4.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="sounds/behemoth_ack1.wav"/>
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<sound path="sounds/behemoth_ack2.wav"/>
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<sound path="sounds/behemoth_ack3.wav"/>
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<sound path="sounds/behemoth_ack4.wav"/>
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<sound path="sounds/behemoth_ack5.wav"/>
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<sound path="sounds/behemoth_ack6.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="50"/>
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<animation path="models/behemoth_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="170"/>
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<anim-speed value="65"/>
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<animation path="models/behemoth_walking.g3d"/>
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<sound enabled="true" start-time="0.4">
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<sound-file path="sounds/behemoth_walk1.wav"/>
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<sound-file path="sounds/behemoth_walk2.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="75"/>
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<anim-speed value="75"/>
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<animation path="models/behemoth_attacking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/behemoth_attack1a.wav"/>
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<sound-file path="sounds/behemoth_attack1b.wav"/>
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<sound-file path="sounds/behemoth_attack1c.wav"/>
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<sound-file path="sounds/behemoth_attack1d.wav"/>
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<sound-file path="sounds/behemoth_attack1e.wav"/>
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<sound-file path="sounds/behemoth_attack1f.wav"/>
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<sound-file path="sounds/behemoth_attack1g.wav"/>
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<sound-file path="sounds/behemoth_attack1h.wav"/>
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</sound>
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<attack-strenght value="325"/>
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<attack-var value="25"/>
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<attack-range value="1"/>
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<attack-type value="impact"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<attack-start-time value="0.3"/>
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<projectile value="false"/>
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<splash value="false"/>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<animation path="models/behemoth_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/behemoth_die1.wav"/>
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<sound-file path="sounds/behemoth_die2.wav"/>
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<sound-file path="sounds/behemoth_die3.wav"/>
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<sound-file path="sounds/behemoth_die4.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archmage/images/magic_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archmage/images/magic_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack"/>
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<image path="images/behemoth_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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</commands>
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</unit>
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