263 lines
7.6 KiB
XML
263 lines
7.6 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="500" regeneration="4"/>
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<max-ep value="500" regeneration="5"/>
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<armor value="0"/>
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<armor-type value="leather"/>
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<sight value="10"/>
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<time value="80"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels/>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="summoner_guild"/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150"/>
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<resource name="energy" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/summoner.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="sounds/summoner_select2.wav"/>
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<sound path="sounds/summoner_select3.wav"/>
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<sound path="sounds/summoner_select5.wav"/>
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<sound path="sounds/summoner_select6.wav"/>
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<sound path="sounds/summoner_select7.wav"/>
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<sound path="sounds/summoner_select10.wav"/>
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<sound path="sounds/summoner_select11.wav"/>
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<sound path="sounds/summoner_select14.wav"/>
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<sound path="sounds/summoner_select15.wav"/>
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<sound path="sounds/summoner_select16.wav"/>
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<sound path="sounds/summoner_select17.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="sounds/summoner_ack1.wav"/>
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<sound path="sounds/summoner_ack2.wav"/>
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<sound path="sounds/summoner_ack3.wav"/>
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<sound path="sounds/summoner_ack4.wav"/>
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<sound path="sounds/summoner_ack5.wav"/>
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<sound path="sounds/summoner_ack6.wav"/>
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<sound path="sounds/summoner_ack7.wav"/>
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<sound path="sounds/summoner_ack8.wav"/>
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<sound path="sounds/summoner_ack9.wav"/>
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<sound path="sounds/summoner_ack10.wav"/>
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<sound path="sounds/summoner_ack11.wav"/>
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<sound path="sounds/summoner_ack12.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="40"/>
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<animation path="models/summoner_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="150"/>
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<anim-speed value="120"/>
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<animation path="models/summoner_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="produce"/>
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<name value="summon_skill"/>
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<ep-cost value="0"/>
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<speed value="150"/>
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<anim-speed value="80"/>
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<animation path="models/summoner_producing.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound-file path="$COMMONDATAPATH/sounds/summoner_summon1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_summon2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_summon3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_summon4.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="80"/>
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<speed value="60"/>
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<anim-speed value="60"/>
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<animation path="models/summoner_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack6.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack7.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_attack8.wav"/>
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</sound>
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<attack-strenght value="170"/>
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<attack-var value="50"/>
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<attack-range value="8"/>
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<attack-type value="energy"/>
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<attack-fields>
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<field value="land"/>
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<field value="air"/>
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</attack-fields>
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<attack-start-time value="0.5"/>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="80"/>
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<anim-speed value="80"/>
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<animation path="models/summoner_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/summoner_die1.wav"/>
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<sound-file path="sounds/summoner_die2.wav"/>
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<sound-file path="sounds/summoner_die3.wav"/>
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<sound-file path="sounds/summoner_die4.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="40"/>
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<animation path="models/summoner_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="morph_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<anim-speed value="80"/>
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<animation path="models/summoner_producing.g3d"/>
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<sound enabled="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value= "stop"/>
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<name value="stop"/>
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<image path="../archmage/images/magic_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value= "move"/>
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<name value="move"/>
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<image path="../archmage/images/magic_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value= "attack"/>
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<name value="flare"/>
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<image path="images/summoner_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archmage/images/magic_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="summon_daemon" />
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<image path="images/summoner_daemon.bmp"/>
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<unit-requirements />
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<upgrade-requirements />
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<produce-skill value="summon_skill"/>
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<produced-unit name="daemon"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="summon_ghost_armor" />
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<image path="images/summoner_armor.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<produce-skill value="summon_skill"/>
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<produced-unit name="ghost_armor"/>
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</command>
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<command>
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<type value="produce"/>
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<name value="summon_dragon" />
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<image path="images/summoner_dragon.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<produce-skill value="summon_skill"/>
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<produced-unit name="dragon"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="summon_wingless_dragon"/>
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<image path="../dragon_rider/images/drake_rider.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="morph_skill"/>
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<morph-unit name= "dragon_rider"/>
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<discount value="0"/>
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</command>
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</commands>
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</unit>
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