198 lines
6.1 KiB
XML
198 lines
6.1 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="2"/>
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<ai-build-size value="4"/>
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<max-hp value="2000" regeneration="3"/>
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<max-ep value="1000" regeneration="10" start-percentage="50"/>
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<armor value="45"/>
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<armor-type value="stone"/>
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<sight value="10"/>
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<time value="150"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="ancient" kills="10"/>
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</levels>
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<fields>
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<field value="land"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="summoner"/>
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<unit name="library"/>
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="stone" amount="250"/>
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<resource name="gold" amount="250"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/golem.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/golem_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_select11.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/golem_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/golem_ack11.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="50"/>
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<animation path="models/golem_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="100"/>
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<speed value="50"/>
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<anim-speed value="20"/>
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<animation path="models/golem_walking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/golem_walk1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/golem_walk2.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="50"/>
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<anim-speed value="60"/>
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<animation path="models/golem_attacking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/golem_attack1.wav"/>
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</sound>
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<attack-strenght value="200"/>
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<attack-var value="150"/>
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<attack-range value="10"/>
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<attack-type value="impact"/>
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<attack-start-time value="0.4"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/golem_hit1.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="0"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="morph_skill"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="100"/>
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<animation path="models/golem_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="60"/>
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<anim-speed value="60"/>
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<animation path="models/golem_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/golem_die1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/golem_die2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/golem_die3.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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<skill>
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<type value="be_built" />
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<name value="be_built_skill"/>
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<ep-cost value="0" />
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<speed value="120"/>
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<speed value="120"/>
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<anim-speed value="300" />
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<animation path="models/golem_construction.g3d" />
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<sound enabled="false" />
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archmage/images/magic_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archmage/images/magic_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack"/>
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<image path="images/golem_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archmage/images/magic_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="promote_to_power_golem"/>
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<image path="../power_golem/images/golem.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="morph_skill"/>
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<morph-unit name= "power_golem"/>
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<discount value="0"/>
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</command>
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</commands>
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</unit>
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