189 lines
4.8 KiB
XML
189 lines
4.8 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="1"/>
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<max-hp value="1400" regeneration="3"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="organic"/>
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<sight value="15"/>
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<time value="150"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="ancient" kills="8"/>
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</levels>
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<fields>
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<field value="air"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="archmage_tower"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="dragon_call"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="gold" amount="250"/>
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<resource name="stone" amount="100"/>
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<resource name="wood" amount="100"/>
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<resource name="energy" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/dragon.bmp"/>
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<image-cancel path="../archmage/images/magic_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="sounds/dragon_select1.wav"/>
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<sound path="sounds/dragon_select2.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="sounds/dragon_ack1.wav"/>
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<sound path="sounds/dragon_ack2.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="75"/>
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<animation path="models/dragon_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<anim-speed value="75"/>
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<animation path="models/dragon_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="morph"/>
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<name value="morph_skill"/>
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<ep-cost value="0"/>
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<speed value="500"/>
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<anim-speed value="180"/>
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<animation path="models/dragon_attacking.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="40"/>
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<anim-speed value="40"/>
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<animation path="models/dragon_attacking.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/dragon_attack1.wav"/>
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<sound-file path="sounds/dragon_attack2.wav"/>
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<sound-file path="sounds/dragon_attack3.wav"/>
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<sound-file path="sounds/dragon_attack4.wav"/>
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</sound>
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<attack-strenght value="250"/>
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<attack-var value="40"/>
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<attack-range value="8"/>
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<attack-type value="energy"/>
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<attack-fields>
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<field value="land"/>
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<field value="air"/>
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</attack-fields>
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<attack-start-time value="0.3"/>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="120"/>
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<anim-speed value="120"/>
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<animation path="models/dragon_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="sounds/dragon_die1.wav"/>
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<sound-file path="sounds/dragon_die2.wav"/>
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</sound>
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<fade value="true"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../archmage/images/magic_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../archmage/images/magic_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="breath"/>
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<image path="images/dragon_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../archmage/images/magic_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="morph"/>
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<name value="promote_to_evil_dragon"/>
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<image path="../evil_dragon/images/evil_dragon.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<morph-skill value="morph_skill"/>
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<morph-unit name= "evil_dragon"/>
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<discount value="0"/>
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</command>
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</commands>
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</unit>
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