<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="2"/>
		<height value="8" />
		<ai-build-size value="3"/>
		<burn-height value="11" />
		<target-height value="13" />
		<max-hp value="10000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="15" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<rotationAllowed value="false" />
		<unit-requirements>
			<unit name="library" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="200" />
			<resource name="stone" amount="300" />
			<resource name="wood" amount="100" />
		</resource-requirements>
		<resources-stored />
		<image path="images/archmage_tower.bmp"/>
		<image-cancel path="../archmage/images/magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/magic_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/magic_click.wav" />
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="500" />
			<anim-speed value="300" />
			<animation path="../mage_tower/construction_models/archmage_tower_construction.g3d" />
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/archmage_tower.g3d" />
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/archmage_tower.g3d" />
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="die"/>
			<name value="die_skill"/>
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="../mage_tower/destruction_models/archmage_tower_destruction.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/magic_building_fall6.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
	</skills>
	<commands>
		<command>
			<type value="upgrade"/>
			<name value="research_dragon_call"/>
			<image path="../../upgrades/dragon_call/images/dragon_call.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="dragon_call"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="golem_power"/>
			<image path="../../upgrades/golem_power/images/golem_power.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="golem_power"/>
		</command>
	</commands>
</unit>
