#!/usr/bin/env BQN # SPDX-License-Identifier: AGPL-3.0-or-later # SPDX-FileCopyrightText: 2022 Rampoina # # Sokobqn # The level is a 2d matrix of lists (tiles) # Each list contains the objects of the game: # 0: floor, 1: player, 2: box, 3: goal, 4: wall # 4: player on goal, 5: box on goal # # Example: ASCII: # ┌─ ┌─ # ╵ ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ ╵"##### # ⟨ 4 ⟩ ⟨ 1 0 ⟩ ⟨ 2 0 ⟩ ⟨ 0 ⟩ ⟨ 4 ⟩ #@*.# # ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ ⟨ 4 ⟩ #####" # ┘ ┘ moves←⟨0‿0⟩ chars←" @$.+*#" level ← >⟨ "#######" "#.@ # #" "#$* $ #" "# $ #" "# .. #" "# * #" "#######" ⟩ ll←{(⊑chars⊐𝕩)⊑⟨≍0,1‿0,2‿0,≍3,1‿3,2‿3,≍6⟩}¨(⊢↑˝·≍⟜¬2+≢)level #ll←≍¨(⊢↑˝·≍⟜¬2+≢)chars⊐level # ascii to numbers, 0pad and listify #_change←{ll↩𝔽¨⌾((ll∊≍¨𝕩)/○⥊⊢)ll} # Add 0s to the boxes and player: ⟨2⟩ -> ⟨2,0⟩ #∾⟜0 _change 1‿2 ⋄ (-≍○⊑⊢)⟜3 _change 4‿5 # change 5('*') to ⟨2,3⟩, 5('+') to ⟨1,3⟩ #Rle←(∾´∾¨)∘((+⟜(×⟜10)´ -⟜'0'∘⌽)⊸⥊⟜<¨)˜´(≠⊸⥊⟜1‿0)⊸⊔∘(1⊸↓)∘(((+`»⊸≠) '0'⊸< ∧ '9'⊸>)⊸⊔)`))) # 𝕨 C 𝕩 | 𝕩: object coordinate (3‿1) | 𝕨: direction vector (¯1‿0) # result: ⟨ ⟨ 3 1 ⟩ ⟨ 2 1 ⟩ ⟨ 1 1 ⟩ ⟩ # returns 3 tiles in the specified direction from the Tiles←{⟨𝕩,𝕩+𝕨,𝕩+2×𝕨⟩} # given object (including itself) Player←{⊑/○⥊⟜(↕≢)1⍷⊑¨𝕩} # P 𝕩 | 𝕩:level | returns the coordinate of the [P]layer # M 𝕩 | 𝕩: ⟨⟨1,0⟩,⟨0⟩⟩ (2 tiles) | result: ⟨⟨0⟩,⟨1,0⟩⟩ # [M]ove the first object in the first tile to the second tile. # Only move Player/Box -> Floor/Goal # the second tile can't be a box because we moved it previously # if it is it means that the box was unmovable (next to a wall) so we do nothing Move←{a‿b:⟨1↓a,(⊑a)∾b⟩}⍟{∨´(⥊1‿2≍⌜0‿3)≡⌜<⊑¨𝕩} # P 𝕩 | 𝕩: ⟨⟨1,0⟩,⟨2,0⟩,⟨0,0)⟩ (3 tiles) | result: ⟨⟨0⟩,⟨1,0⟩,⟨2,0)⟩ # Given 3 tiles try to [P]ush the second tile (possible box) # and afterwards try to move the first one (player) if possible Push←Move⌾(2↑⊢)Move⌾(1↓⊢) S←{Push⌾((𝕨 Tiles Player 𝕩 )⊸⊑)𝕩} # 𝕨 S 𝕩 | 𝕨: direction | 𝕩:level | step the game Draw←{chars⊏˜+´¨ll S´ ⌽𝕩} # Draw 𝕩 | 𝕩: level | Draw the game in ASCII W←{(2≡¨⊑¨𝕩) =○(+´⥊) (<2‿3)≡¨𝕩} # W 𝕩 | 𝕩: level | [W]in condition N←{moves↩moves∾<𝕩} Undo←{𝕊:moves↩(-1<≠)⊸↓moves} While ← {𝕨{𝕊∘𝔾⍟𝔽𝕩}𝕩@}´ •term.RawMode 1 •Out "[?25l" •Out "Press key" ⋄ •Out˘ Draw moves clear←"" While {𝕤⋄¬W ll S´⌽moves}‿{𝕤 •Out "" key←•term.CharB @ {𝕤⋄N ⊑("hjkl"=key)/⟨0‿¯1,1‿0,¯1‿0,0‿1⟩}⍟(⊑key∊"hjkl")@ {𝕤⋄Undo @}⍟(key='u')@ {𝕤⋄clear↩""}⍟(((1⊸+>○(⌊1+10⋆⁼1⌈⊢)⊢)¯1+≠moves)∧key='u')@ {𝕤⋄•Out clear∾"Press key"}⍟(⊑key∊"hjklu")@ {𝕤⋄•Out "Wrong key"}⍟(¬⊑key∊"hjklu")@ •Out˘ Draw moves •Out "Moves: "∾{'0'+⌽10|⌊𝕩÷10⋆↕(⌊1+10⋆⁼1⌈⊢)𝕩}¯1+≠moves } •Out "Well played!" •Out "[?12l[?25h"