MegaGlest/source/glest_game/game/game.cpp

3965 lines
153 KiB
C++

// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "game.h"
#include "config.h"
#include "renderer.h"
#include "particle_renderer.h"
#include "commander.h"
#include "battle_end.h"
#include "sound_renderer.h"
#include "profiler.h"
#include "core_data.h"
#include "metrics.h"
#include "faction.h"
#include "network_manager.h"
#include "checksum.h"
#include "auto_test.h"
#include "menu_state_keysetup.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
using namespace Shared::Util;
using namespace Shared::Platform;
namespace Glest{ namespace Game{
Game *thisGamePtr = NULL;
// =====================================================
// class Game
// =====================================================
// ===================== PUBLIC ========================
const float PHOTO_MODE_MAXHEIGHT = 500.0;
const int CREATE_NEW_TEAM = -100;
const int CANCEL_SWITCH_TEAM = -1;
int fadeMusicMilliseconds = 3500;
// Check every x seconds if we should switch disconnected players to AI
const int NETWORK_PLAYER_CONNECTION_CHECK_SECONDS = 5;
int GAME_STATS_DUMP_INTERVAL = 60 * 10;
Game::Game() : ProgramState(NULL) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
originalDisplayMsgCallback = NULL;
aiInterfaces.clear();
mouse2d=0;
mouseX=0;
mouseY=0;
updateFps=0;
lastUpdateFps=0;
avgUpdateFps=0;
totalRenderFps=0;
renderFps=0;
lastRenderFps=0;
avgRenderFps=0;
currentAvgRenderFpsTotal=0;
paused=false;
gameOver=false;
renderNetworkStatus=false;
showFullConsole=false;
mouseMoved=false;
scrollSpeed=0;
camLeftButtonDown=false;
camRightButtonDown=false;
camUpButtonDown=false;
camDownButtonDown=false;
speed=sNormal;
weatherParticleSystem=NULL;
isFirstRender=false;
quitTriggeredIndicator=false;
original_updateFps=0;
original_cameraFps=0;
captureAvgTestStatus=false;
updateFpsAvgTest=0;
renderFpsAvgTest=0;
renderExtraTeamColor=0;
photoModeEnabled=false;
visibleHUD=false;
withRainEffect=false;
program=NULL;
gameStarted=false;
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
switchTeamConfirmMessageBox.setEnabled(false);
exitGamePopupMenuIndex = -1;
joinTeamPopupMenuIndex = -1;
pauseGamePopupMenuIndex = -1;
keyboardSetupPopupMenuIndex = -1;
masterserverMode = false;
currentUIState=NULL;
currentAmbientSound=NULL;
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
loadGameNode = NULL;
lastworldFrameCountForReplay = -1;
lastNetworkPlayerConnectionCheck = time(NULL);
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
GAME_STATS_DUMP_INTERVAL = Config::getInstance().getInt("GameStatsDumpIntervalSeconds",intToStr(GAME_STATS_DUMP_INTERVAL).c_str());
}
void Game::resetMembers() {
Unit::setGame(this);
gameStarted = false;
original_updateFps = GameConstants::updateFps;
original_cameraFps = GameConstants::cameraFps;
GameConstants::updateFps= 40;
GameConstants::cameraFps= 100;
captureAvgTestStatus = false;
lastRenderLog2d = 0;
lastMasterServerGameStatsDump = 0;
totalRenderFps = 0;
lastMaxUnitCalcTime = 0;
renderExtraTeamColor = 0;
mouseMoved= false;
quitTriggeredIndicator = false;
originalDisplayMsgCallback = NULL;
thisGamePtr = this;
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
switchTeamConfirmMessageBox.setEnabled(false);
exitGamePopupMenuIndex = -1;
joinTeamPopupMenuIndex = -1;
pauseGamePopupMenuIndex = -1;
keyboardSetupPopupMenuIndex = -1;
currentUIState = NULL;
//this->gameSettings= NULL;
scrollSpeed = Config::getInstance().getFloat("UiScrollSpeed","1.5");
photoModeEnabled = Config::getInstance().getBool("PhotoMode","false");
visibleHUD = Config::getInstance().getBool("VisibleHud","true");
withRainEffect = Config::getInstance().getBool("RainEffect","true");
//MIN_RENDER_FPS_ALLOWED = Config::getInstance().getInt("MIN_RENDER_FPS_ALLOWED",intToStr(MIN_RENDER_FPS_ALLOWED).c_str());
mouseX=0;
mouseY=0;
mouse2d= 0;
loadingText="";
weatherParticleSystem= NULL;
updateFps=0;
renderFps=0;
lastUpdateFps=0;
lastRenderFps=-1;
avgUpdateFps=-1;
avgRenderFps=-1;
currentAvgRenderFpsTotal=0;
tickCount=0;
paused= false;
gameOver= false;
renderNetworkStatus= false;
speed= sNormal;
showFullConsole= false;
camLeftButtonDown=false;
camRightButtonDown=false;
camUpButtonDown=false;
camDownButtonDown=false;
currentAmbientSound=NULL;
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
loadGameNode = NULL;
lastworldFrameCountForReplay = -1;
lastNetworkPlayerConnectionCheck = time(NULL);
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
GAME_STATS_DUMP_INTERVAL = Config::getInstance().getInt("GameStatsDumpIntervalSeconds",intToStr(GAME_STATS_DUMP_INTERVAL).c_str());
Object::setStateCallback(&gui);
Logger &logger= Logger::getInstance();
logger.showProgress();
}
Game::Game(Program *program, const GameSettings *gameSettings,bool masterserverMode):
ProgramState(program), lastMousePos(0), isFirstRender(true)
{
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
this->masterserverMode = masterserverMode;
if(this->masterserverMode == true) {
printf("Starting a new game...\n");
}
this->program = program;
resetMembers();
this->gameSettings= *gameSettings;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void Game::endGame() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitGame();
Object::setStateCallback(NULL);
thisGamePtr = NULL;
if(originalDisplayMsgCallback != NULL) {
NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Renderer &renderer= Renderer::getInstance();
logger.loadLoadingScreen("");
logger.setState(Lang::getInstance().get("Deleting"));
//logger.add("Game", true);
logger.add(Lang::getInstance().get("LogScreenGameLoading","",true), false);
logger.hideProgress();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Cannot Fade because sound files will be deleted below
SoundRenderer::getInstance().stopAllSounds(fadeMusicMilliseconds);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// deleteValues(aiInterfaces.begin(), aiInterfaces.end());
// aiInterfaces.clear();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gui.end(); //selection must be cleared before deleting units
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// world.end(); //must die before selection because of referencers
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
renderer.endGame(false);
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Unit::setGame(NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== END GAME ==== getCurrentPixelByteCount() = %llu\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,(long long unsigned int)renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== END GAME ====\n");
//this->program->reInitGl();
//renderer.reinitAll();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
Game::~Game() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitGame();
Object::setStateCallback(NULL);
thisGamePtr = NULL;
if(originalDisplayMsgCallback != NULL) {
NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Renderer &renderer= Renderer::getInstance();
logger.loadLoadingScreen("");
logger.setState(Lang::getInstance().get("Deleting"));
//logger.add("Game", true);
logger.add(Lang::getInstance().get("LogScreenGameLoading","",true), false);
logger.hideProgress();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Cannot Fade because sound files will be deleted below
SoundRenderer::getInstance().stopAllSounds();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
aiInterfaces.clear();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gui.end(); //selection must be cleared before deleting units
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.end(); //must die before selection because of referencers
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
renderer.endGame(true);
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Unit::setGame(NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== END GAME ==== getCurrentPixelByteCount() = %llu\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,(long long unsigned int)renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== END GAME ====\n");
//this->program->reInitGl();
//renderer.reinitAll();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
bool Game::quitTriggered() {
return quitTriggeredIndicator;
}
Stats Game::quitAndToggleState() {
//quitGame();
//Program *program = game->getProgram();
return quitGame();
//Game::exitGameState(program, endStats);
}
// ==================== init and load ====================
int Game::ErrorDisplayMessage(const char *msg, bool exitApp) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,msg);
if(thisGamePtr != NULL) {
string text = msg;
thisGamePtr->showErrorMessageBox(text, "Error detected", false);
}
return 0;
}
Texture2D * Game::findFactionLogoTexture(const GameSettings *settings, Logger *logger,string factionLogoFilter, bool useTechDefaultIfFilterNotFound) {
Texture2D *result = NULL;
string logoFilename = Game::findFactionLogoFile(settings, logger,factionLogoFilter);
if(logoFilename == "" && factionLogoFilter != "" && useTechDefaultIfFilterNotFound == true) {
logoFilename = Game::findFactionLogoFile(settings, logger);
}
result = Renderer::findFactionLogoTexture(logoFilename);
return result;
}
string Game::extractScenarioLogoFile(const GameSettings *settings, string &result,
bool &loadingImageUsed, Logger *logger, string factionLogoFilter) {
string scenarioDir = "";
if(settings->getScenarioDir() != "") {
scenarioDir = settings->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - settings->getScenario().size(), settings->getScenario().size() + 1);
}
//printf("!!! extractScenarioLogoFile scenarioDir [%s] factionLogoFilter [%s]\n",scenarioDir.c_str(),factionLogoFilter.c_str());
vector<string> loadScreenList;
findAll(scenarioDir + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
string senarioLogo = scenarioDir + loadScreenList[0];
if(fileExists(senarioLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found scenario loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,senarioLogo.c_str());
result = senarioLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed=true;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,settings->getScenarioDir().c_str(),settings->getScenario().c_str(),scenarioDir.c_str());
}
return scenarioDir;
}
string Game::extractFactionLogoFile(bool &loadingImageUsed, string factionName,
string scenarioDir, string techName, Logger *logger, string factionLogoFilter) {
string result = "";
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Searching for faction loading screen\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionName == formatString(GameConstants::OBSERVER_SLOTNAME)) {
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/observer.jpg";
//printf("In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
}
}
//else if(settings->getFactionTypeName(i) == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
else if(factionName == formatString(GameConstants::RANDOMFACTION_SLOTNAME)) {
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
const string factionLogo = data_path + "data/core/misc_textures/random.jpg";
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
}
}
else {
Config &config = Config::getInstance();
vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
for(int idx = 0; idx < pathList.size(); idx++) {
string currentPath = pathList[idx];
endPathWithSlash(currentPath);
//string path = currentPath + techName + "/" + "factions" + "/" + settings->getFactionTypeName(i);
string path = currentPath + techName + "/" + "factions" + "/" + factionName;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] possible loading screen dir '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,path.c_str());
if(isdir(path.c_str()) == true) {
endPathWithSlash(path);
vector<string> loadScreenList;
findAll(path + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
string factionLogo = path + loadScreenList[0];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
if(loadingImageUsed == true) {
break;
}
}
}
//break;
//}
//}
return result;
}
string Game::extractTechLogoFile(string scenarioDir, string techName,
bool &loadingImageUsed, Logger *logger,string factionLogoFilter) {
string result = "";
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Searching for tech loading screen\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Config &config = Config::getInstance();
vector<string> pathList = config.getPathListForType(ptTechs, scenarioDir);
for(int idx = 0; idx < pathList.size(); idx++) {
string currentPath = pathList[idx];
endPathWithSlash(currentPath);
string path = currentPath + techName;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] possible loading screen dir '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,path.c_str());
if(isdir(path.c_str()) == true) {
endPathWithSlash(path);
vector<string> loadScreenList;
findAll(path + factionLogoFilter, loadScreenList, false, false);
if(loadScreenList.empty() == false) {
string factionLogo = path + loadScreenList[0];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
if(fileExists(factionLogo) == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found loading screen '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,factionLogo.c_str());
result = factionLogo;
if(logger != NULL) {
logger->loadLoadingScreen(result);
}
loadingImageUsed = true;
break;
}
}
}
if(loadingImageUsed == true) {
break;
}
}
return result;
}
void Game::loadHudTexture(const GameSettings *settings)
{
string factionName = "";
string techName = settings->getTech();
string scenarioDir = extractDirectoryPathFromFile(settings->getScenarioDir());
//printf("In loadHudTexture, scenarioDir [%s]\n",scenarioDir.c_str());
for(int i=0; i < settings->getFactionCount(); ++i ) {
if(settings->getFactionControl(i) == ctHuman){
factionName= settings->getFactionTypeName(i);
break;
}
}
if(factionName != "") {
bool hudFound = false;
Config &config= Config::getInstance();
vector<string> pathList= config.getPathListForType(ptTechs, scenarioDir);
for(int idx= 0; hudFound == false && idx < pathList.size(); idx++){
string currentPath= pathList[idx];
endPathWithSlash(currentPath);
vector<string> hudList;
string path= currentPath + techName + "/" + "factions" + "/" + factionName;
endPathWithSlash(path);
findAll(path + "hud.*", hudList, false, false);
if(hudList.empty() == false){
for(unsigned int hudIdx = 0; hudFound == false && hudIdx < hudList.size(); ++hudIdx) {
string hudImageFileName= path + hudList[hudIdx];
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(fileExists(hudImageFileName) == true){
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
Texture2D* texture= Renderer::findFactionLogoTexture(hudImageFileName);
gui.setHudTexture(texture);
hudFound = true;
//printf("Hud texture found! \n");
break;
}
}
}
}
}
}
string Game::findFactionLogoFile(const GameSettings *settings, Logger *logger,
string factionLogoFilter) {
string result = "";
if(settings == NULL) {
result = "";
}
else {
string mapName = settings->getMap();
string tilesetName = settings->getTileset();
string techName = settings->getTech();
string scenarioName = settings->getScenario();
bool loadingImageUsed = false;
if(logger != NULL) {
logger->setState(Lang::getInstance().get("Loading"));
if(scenarioName.empty()) {
logger->setSubtitle(formatString(mapName) + " - " +
formatString(tilesetName) + " - " + formatString(techName));
}
else {
logger->setSubtitle(formatString(scenarioName));
}
}
string scenarioDir = "";
bool skipCustomLoadScreen = false;
if(skipCustomLoadScreen == false) {
scenarioDir = extractScenarioLogoFile(settings, result, loadingImageUsed,
logger, factionLogoFilter);
}
// try to use a faction related loading screen
if(skipCustomLoadScreen == false && loadingImageUsed == false) {
for(int i=0; i < settings->getFactionCount(); ++i ) {
if( settings->getFactionControl(i) == ctHuman ||
(settings->getFactionControl(i) == ctNetwork && settings->getThisFactionIndex() == i)) {
result = extractFactionLogoFile(loadingImageUsed, settings->getFactionTypeName(i),
scenarioDir, techName, logger, factionLogoFilter);
break;
}
}
}
// try to use a tech related loading screen
if(skipCustomLoadScreen == false && loadingImageUsed == false){
result = extractTechLogoFile(scenarioDir, techName,
loadingImageUsed, logger, factionLogoFilter);
}
}
return result;
}
vector<Texture2D *> Game::processTech(string techName) {
vector<Texture2D *> logoFiles;
bool enableFactionTexturePreview = Config::getInstance().getBool("FactionPreview","true");
if(enableFactionTexturePreview) {
string currentTechName_factionPreview = techName;
vector<string> factions;
vector<string> techPaths = Config::getInstance().getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
endPathWithSlash(techPath);
findAll(techPath + techName + "/factions/*.", factions, false, false);
if(factions.empty() == false) {
for(unsigned int factionIdx = 0; factionIdx < factions.size(); ++factionIdx) {
bool loadingImageUsed = false;
string factionLogo = "";
string currentFactionName_factionPreview = factions[factionIdx];
factionLogo = Game::extractFactionLogoFile(
loadingImageUsed,
currentFactionName_factionPreview,
"",
techName,
NULL,
"preview_screen.*");
if(factionLogo == "") {
factionLogo = Game::extractFactionLogoFile(
loadingImageUsed,
currentFactionName_factionPreview,
"",
techName,
NULL,
"loading_screen.*");
}
if(factionLogo != "") {
Texture2D *texture = Renderer::preloadTexture(factionLogo);
logoFiles.push_back(texture);
}
}
}
}
}
return logoFiles;
}
void Game::load() {
load(lgt_All);
}
void Game::load(int loadTypes) {
std::map<string,vector<pair<string, string> > > loadedFileList;
originalDisplayMsgCallback = NetworkInterface::getDisplayMessageFunction();
NetworkInterface::setDisplayMessageFunction(ErrorDisplayMessage);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] loadTypes = %d, gameSettings = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,loadTypes,this->gameSettings.toString().c_str());
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
Config &config = Config::getInstance();
Logger &logger= Logger::getInstance();
string mapName= gameSettings.getMap();
string tilesetName= gameSettings.getTileset();
string techName= gameSettings.getTech();
string scenarioName= gameSettings.getScenario();
if((loadTypes & lgt_FactionPreview) == lgt_FactionPreview) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Game::findFactionLogoFile(&gameSettings, &logger);
Window::handleEvent();
SDL_PumpEvents();
}
loadHudTexture(&gameSettings);
string scenarioDir = "";
if(gameSettings.getScenarioDir() != "") {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
scenarioDir = gameSettings.getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
}
}
//throw runtime_error("Test!");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//tileset
if((loadTypes & lgt_TileSet) == lgt_TileSet) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.loadTileset( config.getPathListForType(ptTilesets,scenarioDir),
tilesetName, &checksum, loadedFileList);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
set<string> factions;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
factions.insert(gameSettings.getFactionTypeName(i));
}
if((loadTypes & lgt_TechTree) == lgt_TechTree) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//tech, load before map because of resources
world.loadTech( config.getPathListForType(ptTechs,scenarioDir), techName,
factions, &checksum,loadedFileList);
// Validate the faction setup to ensure we don't have any bad associations
/*
std::vector<std::string> results = world.validateFactionTypes();
if(results.size() > 0) {
// Display the validation errors
string errorText = "Errors were detected:\n";
for(int i = 0; i < results.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText += results[i];
}
throw runtime_error(errorText);
}
*/
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//map
if((loadTypes & lgt_Map) == lgt_Map) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world.loadMap(Map::getMapPath(mapName,scenarioDir), &checksum);
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//scenario
if((loadTypes & lgt_Scenario) == lgt_Scenario) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(scenarioName.empty() == false) {
Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName);
world.loadScenario(gameSettings.getScenarioDir(), &checksum);
}
}
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void Game::init() {
init(false);
}
void Game::init(bool initForPreviewOnly) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] initForPreviewOnly = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,initForPreviewOnly);
Lang &lang= Lang::getInstance();
Logger &logger= Logger::getInstance();
CoreData &coreData= CoreData::getInstance();
Renderer &renderer= Renderer::getInstance();
Map *map= world.getMap();
NetworkManager &networkManager= NetworkManager::getInstance();
if(map == NULL) {
throw runtime_error("map == NULL");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
logger.setState(lang.get("Initializing"));
//mesage box
mainMessageBox.init(lang.get("Yes"), lang.get("No"));
mainMessageBox.setEnabled(false);
//mesage box
errorMessageBox.init(lang.get("Ok"));
errorMessageBox.setEnabled(false);
errorMessageBox.setY(mainMessageBox.getY() - mainMessageBox.getH() - 10);
//init world, and place camera
commander.init(&world);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
}
world.init(this, gameSettings.getDefaultUnits());
if(loadGameNode != NULL) {
//world.getMapPtr()->loadGame(loadGameNode,&world);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
gui.init(this);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
//SDL_PumpEvents();
chatManager.init(&console, world.getThisTeamIndex());
console.clearStoredLines();
}
if(this->loadGameNode == NULL) {
gameCamera.init(map->getW(), map->getH());
// camera default height calculation
if(map->getCameraHeight()>0 && gameCamera.getCalculatedDefault()<map->getCameraHeight()){
gameCamera.setCalculatedDefault(map->getCameraHeight());
}
else if(gameCamera.getCalculatedDefault()<map->getMaxMapHeight()+13.0f){
gameCamera.setCalculatedDefault(map->getMaxMapHeight()+13.0f);
}
if(world.getThisFaction() != NULL) {
const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
gameCamera.setPos(Vec2f(v.x, v.y));
}
}
else {
gui.loadGame(loadGameNode,&world);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
NetworkRole role = nrIdle;
if(initForPreviewOnly == false) {
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
scriptManager.init(&world, &gameCamera);
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] creating AI's\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//create AIs
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
bool isNetworkGame = this->gameSettings.isNetworkGame();
role = networkManager.getNetworkRole();
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
aiInterfaces.resize(world.getFactionCount());
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
if(faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true) {
aiInterfaces[i]= new AiInterface(*this, i, faction->getTeam());
if(loadGameNode != NULL) {
aiInterfaces[i]->loadGame(loadGameNode,faction);
}
char szBuf[1024]="";
sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
logger.add(szBuf, true);
}
else {
aiInterfaces[i]= NULL;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
if(world.getFactionCount() == 1 && world.getFaction(0)->getType()->getPersonalityType() == fpt_Observer) {
withRainEffect = false;
}
if(withRainEffect) {
//weather particle systems
if(world.getTileset()->getWeather() == wRainy) {
logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingRainParticles","",true), true);
weatherParticleSystem= new RainParticleSystem();
weatherParticleSystem->setSpeed(12.f / GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
else if(world.getTileset()->getWeather() == wSnowy) {
logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingSnowParticles","",true), true);
weatherParticleSystem= new SnowParticleSystem(1200);
weatherParticleSystem->setSpeed(1.5f / GameConstants::updateFps);
weatherParticleSystem->setPos(gameCamera.getPos());
weatherParticleSystem->setTexture(coreData.getSnowTexture());
renderer.manageParticleSystem(weatherParticleSystem, rsGame);
}
}
else if(world.getTileset()->getWeather() == wRainy) {
world.getTileset()->setWeather(wSunny);
}
renderer.manageDeferredParticleSystems();
}
//init renderer state
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Initializing renderer\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
logger.add(Lang::getInstance().get("LogScreenGameLoadingInitRenderer","",true), true);
//printf("Before renderer.initGame\n");
renderer.initGame(this,this->getGameCameraPtr());
//printf("After renderer.initGame\n");
for(int i=0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
if(faction != NULL) {
faction->deletePixels();
}
}
if(initForPreviewOnly == false) {
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// give CPU time to update other things to avoid apperance of hanging
sleep(0);
Window::handleEvent();
SDL_PumpEvents();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Waiting for network\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
logger.add(Lang::getInstance().get("LogScreenGameLoadingWaitForNetworkPlayers","",true), true);
networkManager.getGameNetworkInterface()->waitUntilReady(&checksum);
//std::string worldLog = world.DumpWorldToLog(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Starting music stream\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingMusic","",true), true);
if(this->masterserverMode == false) {
if(world.getThisFaction() == NULL) {
throw runtime_error("world.getThisFaction() == NULL");
}
if(world.getThisFaction()->getType() == NULL) {
throw runtime_error("world.getThisFaction()->getType() == NULL");
}
//if(world.getThisFaction()->getType()->getMusic() == NULL) {
// throw runtime_error("world.getThisFaction()->getType()->getMusic() == NULL");
//}
}
//sounds
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();
AmbientSounds *ambientSounds= tileset->getAmbientSounds();
//rain
if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient","",true), true);
currentAmbientSound = ambientSounds->getRain();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
//snow
if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient","",true), true);
currentAmbientSound = ambientSounds->getSnow();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
if(this->masterserverMode == false) {
StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
soundRenderer.playMusic(gameMusic);
}
logger.add(Lang::getInstance().get("LogScreenGameLoadingLaunchGame","",true));
}
logger.setCancelLoadingEnabled(false);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"================ STARTING GAME ================\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled) SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"================ STARTING GAME ================\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled) SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"PathFinderType: %s\n", (getGameSettings()->getPathFinderType() ? "RoutePlanner" : "PathFinder"));
setupPopupMenus(false);
gameStarted = true;
if(this->masterserverMode == true) {
printf("New game has started...\n");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ==== START GAME ==== getCurrentPixelByteCount() = %llu\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,(long long unsigned int)renderer.getCurrentPixelByteCount());
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled) SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"==== START GAME ====\n");
}
// ==================== update ====================
void Game::setupPopupMenus(bool checkClientAdminOverrideOnly) {
Lang &lang= Lang::getInstance();
//Logger &logger= Logger::getInstance();
//CoreData &coreData= CoreData::getInstance();
//Renderer &renderer= Renderer::getInstance();
//Map *map= world.getMap();
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
ClientInterface *clientInterface = NULL;
bool allowAdminMenuItems = false;
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
(gameSettings.getMasterserver_admin() == clientInterface->getSessionKey() ||
clientInterface->isMasterServerAdminOverride() == true)) {
allowAdminMenuItems = true;
}
}
if(checkClientAdminOverrideOnly == false ||
(clientInterface != NULL &&
(gameSettings.getMasterserver_admin() != clientInterface->getSessionKey() &&
clientInterface->isMasterServerAdminOverride() == true))) {
if(checkClientAdminOverrideOnly == true) {
gameSettings.setMasterserver_admin(clientInterface->getSessionKey());
}
//PopupMenu popupMenu;
std::vector<string> menuItems;
menuItems.push_back(lang.get("ExitGame?"));
exitGamePopupMenuIndex = menuItems.size()-1;
if((gameSettings.getFlagTypes1() & ft1_allow_team_switching) == ft1_allow_team_switching &&
world.getThisFaction() != NULL && world.getThisFaction()->getType()->getPersonalityType() != fpt_Observer) {
menuItems.push_back(lang.get("JoinOtherTeam"));
joinTeamPopupMenuIndex = menuItems.size()-1;
}
if(allowAdminMenuItems == true) {
menuItems.push_back(lang.get("PauseResumeGame"));
pauseGamePopupMenuIndex = menuItems.size()-1;
}
menuItems.push_back(lang.get("Keyboardsetup"));
keyboardSetupPopupMenuIndex = menuItems.size()-1;
menuItems.push_back(lang.get("Cancel"));
popupMenu.setW(100);
popupMenu.setH(100);
popupMenu.init(lang.get("GameMenuTitle"),menuItems);
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
}
}
//update
void Game::update() {
try {
if(currentUIState != NULL) {
currentUIState->update();
}
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
// a) Updates non dependent on speed
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitTriggeredIndicator = true;
return;
}
if(this->masterserverMode == false) {
if(world.getThisFaction()->getFirstSwitchTeamVote() != NULL) {
const SwitchTeamVote *vote = world.getThisFaction()->getFirstSwitchTeamVote();
GameSettings *settings = world.getGameSettingsPtr();
Lang &lang= Lang::getInstance();
char szBuf[1024]="";
if(lang.hasString("AllowPlayerJoinTeam") == true) {
sprintf(szBuf,lang.get("AllowPlayerJoinTeam").c_str(),settings->getNetworkPlayerName(vote->factionIndex).c_str(),vote->oldTeam,vote->newTeam);
}
else {
sprintf(szBuf,"Allow player [%s] to join your team\n(changing from team# %d to team# %d)?",settings->getNetworkPlayerName(vote->factionIndex).c_str(),vote->oldTeam,vote->newTeam);
}
switchTeamConfirmMessageBox.setText(szBuf);
switchTeamConfirmMessageBox.init(lang.get("Yes"), lang.get("No"));
switchTeamConfirmMessageBox.setEnabled(true);
world.getThisFactionPtr()->setCurrentSwitchTeamVoteFactionIndex(vote->factionIndex);
}
}
//misc
updateFps++;
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
//console
console.update();
// b) Updates depandant on speed
int updateLoops= getUpdateLoops();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
NetworkManager &networkManager= NetworkManager::getInstance();
bool enableServerControlledAI = this->gameSettings.getEnableServerControlledAI();
bool isNetworkGame = this->gameSettings.isNetworkGame();
NetworkRole role = networkManager.getNetworkRole();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [before ReplaceDisconnectedNetworkPlayersWithAI]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
// Check to see if we are playing a network game and if any players
// have disconnected?
ReplaceDisconnectedNetworkPlayersWithAI(isNetworkGame, role);
setupPopupMenus(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [after ReplaceDisconnectedNetworkPlayersWithAI]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(updateLoops > 0) {
// update the frame based timer in the stats with at least one step
world.getStats()->addFramesToCalculatePlaytime();
//update
Chrono chronoReplay;
int64 lastReplaySecond = -1;
int replayCommandsPlayed = 0;
int replayTotal = commander.getReplayCommandListForFrameCount();
if(replayTotal > 0) {
chronoReplay.start();
}
do {
replayCommandsPlayed = (replayTotal - commander.getReplayCommandListForFrameCount());
for(int i = 0; i < updateLoops; ++i) {
chrono.start();
//AiInterface
if(commander.hasReplayCommandListForFrame() == false) {
for(int j = 0; j < world.getFactionCount(); ++j) {
Faction *faction = world.getFaction(j);
if( faction->getCpuControl(enableServerControlledAI,isNetworkGame,role) == true &&
scriptManager.getPlayerModifiers(j)->getAiEnabled() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] [i = %d] faction = %d, factionCount = %d, took msecs: %lld [before AI updates]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,j,world.getFactionCount(),chrono.getMillis());
aiInterfaces[j]->update();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] [i = %d] faction = %d, factionCount = %d, took msecs: %lld [after AI updates]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,j,world.getFactionCount(),chrono.getMillis());
}
}
}
else {
if(lastReplaySecond < chronoReplay.getSeconds()) {
lastReplaySecond = chronoReplay.getSeconds();
const Metrics &metrics= Metrics::getInstance();
Renderer &renderer= Renderer::getInstance();
renderer.clearBuffers();
renderer.clearZBuffer();
renderer.reset2d();
char szBuf[4096]="";
sprintf(szBuf,"Please wait, loading game with replay [%d / %d]...",replayCommandsPlayed,replayTotal);
string text = szBuf;
if(Renderer::renderText3DEnabled) {
Font3D *font = CoreData::getInstance().getMenuFontBig3D();
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int renderX = (w / 2) - (font->getMetrics()->getTextWidth(text) / 2);
int h= metrics.getVirtualH();
int renderY = (h / 2) + (font->getMetrics()->getHeight(text) / 2);
renderer.renderText3D(
text, font,
Vec3f(1.f, 1.f, 0.f),
renderX, renderY, false);
}
else {
Font2D *font = CoreData::getInstance().getMenuFontBig();
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int renderX = (w / 2);
int h= metrics.getVirtualH();
int renderY = (h / 2);
renderer.renderText(
text, font,
Vec3f(1.f, 1.f, 0.f),
renderX, renderY, true);
}
renderer.swapBuffers();
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [AI updates]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//World
world.update();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [world update i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// Commander
//commander.updateNetwork();
commander.signalNetworkUpdate(this);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [commander updateNetwork i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//Gui
gui.update();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [gui updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//Particle systems
if(weatherParticleSystem != NULL) {
weatherParticleSystem->setPos(gameCamera.getPos());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [weather particle updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
Renderer &renderer= Renderer::getInstance();
renderer.updateParticleManager(rsGame,avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [particle manager updating i = %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis(),i);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//good_fpu_control_registers(NULL,extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
}
while (commander.hasReplayCommandListForFrame() == true);
}
//else if(role == nrClient) {
else {
commander.signalNetworkUpdate(this);
}
//call the chat manager
chatManager.updateNetwork();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld [chatManager.updateNetwork]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//check for quiting status
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
quitTriggeredIndicator = true;
return;
}
//update auto test
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateGame(this);
return;
}
if(world.getQueuedScenario() != "") {
string name = world.getQueuedScenario();
bool keepFactions = world.getQueuedScenarioKeepFactions();
world.setQueuedScenario("",false);
vector<string> results;
const vector<string> &dirList = Config::getInstance().getPathListForType(ptScenarios);
string scenarioFile = Scenario::getScenarioPath(dirList, name);
try {
gameStarted = false;
//printf("\nname [%s] scenarioFile [%s] results.size() = %lu\n",name.c_str(),scenarioFile.c_str(),results.size());
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
ScenarioInfo scenarioInfo;
Scenario::loadScenarioInfo(scenarioFile, &scenarioInfo);
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
GameSettings gameSettings;
Scenario::loadGameSettings(dirList,&scenarioInfo, &gameSettings, scenarioFile);
//Program *program = world->getGame()->getProgram();
//program->setState(new Game(program, &gameSettings, false));
//world->end();
//world->getMapPtr()->end();
//world.end();
if(keepFactions == false) {
world.end();
world.cleanup();
world.clearTileset();
SoundRenderer::getInstance().stopAllSounds();
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
aiInterfaces.clear();
gui.end(); //selection must be cleared before deleting units
world.end(); //must die before selection because of referencers
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
Renderer &renderer= Renderer::getInstance();
renderer.endGame(true);
GameConstants::updateFps = original_updateFps;
GameConstants::cameraFps = original_cameraFps;
this->setGameSettings(&gameSettings);
this->resetMembers();
this->load();
this->init();
}
else {
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
if(currentAmbientSound) {
soundRenderer.stopAmbient(currentAmbientSound);
}
//soundRenderer.stopAllSounds();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
world.endScenario();
Renderer &renderer= Renderer::getInstance();
renderer.endScenario();
world.clearTileset();
this->setGameSettings(&gameSettings);
this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map | lgt_Scenario);
world.init(this, gameSettings.getDefaultUnits(),false);
world.initUnitsForScenario();
Map *map= world.getMap();
gameCamera.init(map->getW(), map->getH());
// camera default height calculation
if(map->getCameraHeight()>0 && gameCamera.getCalculatedDefault()<map->getCameraHeight()){
gameCamera.setCalculatedDefault(map->getCameraHeight());
}
else if(gameCamera.getCalculatedDefault()<map->getMaxMapHeight()+13.0f){
gameCamera.setCalculatedDefault(map->getMaxMapHeight()+13.0f);
}
scriptManager.init(&world, &gameCamera);
renderer.initGame(this,this->getGameCameraPtr());
//sounds
//soundRenderer.stopAllSounds(fadeMusicMilliseconds);
//soundRenderer.stopAllSounds();
//soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();
AmbientSounds *ambientSounds= tileset->getAmbientSounds();
//rain
if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
//logger.add("Starting ambient stream", true);
currentAmbientSound = ambientSounds->getRain();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
//snow
if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
//logger.add("Starting ambient stream", true);
currentAmbientSound = ambientSounds->getSnow();
//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentAmbientSound);
soundRenderer.playAmbient(currentAmbientSound);
}
if(this->masterserverMode == false) {
StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
soundRenderer.playMusic(gameMusic);
}
gameStarted = true;
}
//this->init();
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//Checksum checksum;
//world->loadScenario(scenarioFile, &checksum, true);
}
catch(const exception &ex) {
gameStarted = true;
throw;
}
}
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
if(errorMessageBox.getEnabled() == false) {
ErrorDisplayMessage(ex.what(),true);
}
}
}
void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRole role) {
if(role == nrServer && isNetworkGame == true &&
difftime(time(NULL),lastNetworkPlayerConnectionCheck) >= NETWORK_PLAYER_CONNECTION_CHECK_SECONDS) {
lastNetworkPlayerConnectionCheck = time(NULL);
Logger &logger= Logger::getInstance();
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if( faction->getFactionDisconnectHandled() == false &&
(faction->getControlType() == ctNetwork ||
faction->getControlType() == ctNetworkCpuEasy ||
faction->getControlType() == ctNetworkCpu ||
faction->getControlType() == ctNetworkCpuUltra ||
faction->getControlType() == ctNetworkCpuMega)) {
//ConnectionSlot *slot = server->getSlot(faction->getStartLocationIndex());
//if(aiInterfaces[i] == NULL && (slot == NULL || slot->isConnected() == false)) {
if(aiInterfaces[i] == NULL &&
server->isClientConnected(faction->getStartLocationIndex()) == false) {
faction->setFactionDisconnectHandled(true);
char szBuf[1024]="";
if(faction->getType()->getPersonalityType() != fpt_Observer) {
faction->setControlType(ctCpu);
aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
logger.add(szBuf, true);
Lang &lang= Lang::getInstance();
string msg = "Player #%d [%s] has disconnected, switching player to AI mode!";
if(lang.hasString("GameSwitchPlayerToAI")) {
msg = lang.get("GameSwitchPlayerToAI");
}
sprintf(szBuf,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
else {
Lang &lang= Lang::getInstance();
string msg = "Player #%d [%s] has disconnected, but player was only an observer!";
if(lang.hasString("GameSwitchPlayerObserverToAI")) {
msg = lang.get("GameSwitchPlayerObserverToAI");
}
sprintf(szBuf,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int j = 0; j < languageList.size(); ++j) {
bool localEcho = (languageList[j] == lang.getLanguage());
server->sendTextMessage(szBuf,-1,localEcho,languageList[j]);
}
}
}
}
}
}
void Game::updateCamera(){
if(currentUIState != NULL) {
currentUIState->updateCamera();
return;
}
gameCamera.update();
}
// ==================== render ====================
//render
void Game::render() {
// Ensure the camera starts in the right position
if(isFirstRender == true) {
isFirstRender = false;
if(this->loadGameNode == NULL) {
gameCamera.resetPosition();
this->restoreToStartXY();
}
}
canRender();
incrementFps();
renderFps++;
totalRenderFps++;
updateWorldStats();
//NetworkManager &networkManager= NetworkManager::getInstance();
if(this->masterserverMode == false) {
renderWorker();
}
else {
// Titi, uncomment this to watch the game on the masterserver
//renderWorker();
// In masterserver mode quit game if no network players left
ServerInterface *server = NetworkManager::getInstance().getServerInterface();
int connectedClients=0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if(server->isClientConnected(faction->getStartLocationIndex()) == true) {
connectedClients++;
}
}
if(connectedClients == 0) {
quitTriggeredIndicator = true;
}
else {
string str="";
std::map<int,string> factionDebugInfo;
if( difftime(time(NULL),lastMasterServerGameStatsDump) >= GAME_STATS_DUMP_INTERVAL) {
lastMasterServerGameStatsDump = time(NULL);
str = getDebugStats(factionDebugInfo);
printf("== Current in-game stats (interval %d) ==\n%s\n",GAME_STATS_DUMP_INTERVAL,str.c_str());
}
}
}
}
void Game::renderWorker() {
if(currentUIState != NULL) {
// Renderer &renderer= Renderer::getInstance();
// renderer.clearBuffers();
//
// //3d
// renderer.reset3dMenu();
//
// renderer.clearZBuffer();
// //renderer.loadCameraMatrix(menuBackground.getCamera());
// //renderer.renderMenuBackground(&menuBackground);
// renderer.renderParticleManager(rsMenu);
//
// //2d
// renderer.reset2d();
//
// currentUIState->render();
//
// if(renderer.isMasterserverMode() == false) {
// renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
// renderer.renderFPSWhenEnabled(lastFps);
// renderer.swapBuffers();
// }
currentUIState->render();
return;
}
else {
Renderer &renderer= Renderer::getInstance();
if(renderer.getCustom3dMenuList() != NULL) {
renderer.setCustom3dMenuList(NULL);
}
}
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
render3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
render2d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [render2d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
Renderer::getInstance().swapBuffers();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %d [swap buffers]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
}
// ==================== tick ====================
void Game::tick() {
ProgramState::tick();
tickCount++;
if(avgUpdateFps == -1) {
avgUpdateFps = updateFps;
}
else {
avgUpdateFps = (avgUpdateFps + updateFps) / 2;
}
currentAvgRenderFpsTotal += renderFps;
if(avgRenderFps == -1) {
avgRenderFps = renderFps;
}
// Update the average every x game ticks
const int CHECK_AVG_FPS_EVERY_X_TICKS = 15;
if(tickCount % CHECK_AVG_FPS_EVERY_X_TICKS == 0) {
avgRenderFps = currentAvgRenderFpsTotal / CHECK_AVG_FPS_EVERY_X_TICKS;
currentAvgRenderFpsTotal = 0;
}
if(captureAvgTestStatus == true) {
if(updateFpsAvgTest == -1) {
updateFpsAvgTest = updateFps;
}
else {
updateFpsAvgTest = (updateFpsAvgTest + updateFps) / 2;
}
if(renderFpsAvgTest == -1) {
renderFpsAvgTest = renderFps;
}
else {
renderFpsAvgTest = (renderFpsAvgTest + renderFps) / 2;
}
}
lastUpdateFps= updateFps;
lastRenderFps= renderFps;
updateFps= 0;
renderFps= 0;
//Win/lose check
checkWinner();
gui.tick();
}
// ==================== events ====================
int Game::getFirstUnusedTeamNumber() {
std::map<int,bool> uniqueTeamNumbersUsed;
for(unsigned int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
uniqueTeamNumbersUsed[faction->getTeam()]=true;
}
int result = -1;
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(uniqueTeamNumbersUsed.find(i) == uniqueTeamNumbersUsed.end()) {
result = i;
break;
}
}
return result;
}
void Game::mouseDownLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseDownLeft(x, y);
return;
}
try {
if(gameStarted == false) {
Logger::getInstance().handleMouseClick(x, y);
return;
}
Map *map= world.getMap();
const Metrics &metrics= Metrics::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
bool messageBoxClick= false;
if(popupMenu.mouseClick(x, y)) {
std::pair<int,string> result = popupMenu.mouseClickedMenuItem(x, y);
//printf("In popup callback menuItemSelected [%s] menuIndexSelected = %d\n",result.second.c_str(),result.first);
popupMenu.setEnabled(false);
popupMenu.setVisible(false);
// Exit game
if(result.first == exitGamePopupMenuIndex) {
showMessageBox(Lang::getInstance().get("ExitGame?"), "", true);
}
else if(result.first == joinTeamPopupMenuIndex) {
Lang &lang= Lang::getInstance();
switchTeamIndexMap.clear();
std::map<int,bool> uniqueTeamNumbersUsed;
std::vector<string> menuItems;
for(unsigned int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction = world.getFaction(i);
if(faction->getType()->getPersonalityType() != fpt_Observer &&
uniqueTeamNumbersUsed.find(faction->getTeam()) == uniqueTeamNumbersUsed.end()) {
uniqueTeamNumbersUsed[faction->getTeam()] = true;
}
if(faction->getType()->getPersonalityType() != fpt_Observer &&
world.getThisFaction()->getIndex() != faction->getIndex() &&
world.getThisFaction()->getTeam() != faction->getTeam()) {
char szBuf[1024]="";
if(lang.hasString("JoinPlayerTeam") == true) {
sprintf(szBuf,lang.get("JoinPlayerTeam").c_str(),faction->getIndex(),this->gameSettings.getNetworkPlayerName(i).c_str(),faction->getTeam());
}
else {
sprintf(szBuf,"Join player #%d - %s on Team: %d",faction->getIndex(),this->gameSettings.getNetworkPlayerName(i).c_str(),faction->getTeam());
}
menuItems.push_back(szBuf);
switchTeamIndexMap[menuItems.size()-1] = faction->getTeam();
}
}
if(uniqueTeamNumbersUsed.size() < 8) {
menuItems.push_back(lang.get("CreateNewTeam"));
switchTeamIndexMap[menuItems.size()-1] = CREATE_NEW_TEAM;
}
menuItems.push_back(lang.get("Cancel"));
switchTeamIndexMap[menuItems.size()-1] = CANCEL_SWITCH_TEAM;
popupMenuSwitchTeams.setW(100);
popupMenuSwitchTeams.setH(100);
popupMenuSwitchTeams.init(lang.get("SwitchTeams"),menuItems);
popupMenuSwitchTeams.setEnabled(true);
popupMenuSwitchTeams.setVisible(true);
}
else if(result.first == keyboardSetupPopupMenuIndex) {
MainMenu *newMenu = new MainMenu(program); // open keyboard shortcuts setup screen
currentUIState = newMenu;
Renderer &renderer= Renderer::getInstance();
renderer.setCustom3dMenuList(&statelist3dMenu);
//currentUIState->load();
currentUIState->init();
newMenu->setState(new MenuStateKeysetup(program, newMenu,&currentUIState)); // open keyboard shortcuts setup screen
}
else if(result.first == pauseGamePopupMenuIndex) {
//this->setPaused(!paused);
//printf("popup paused = %d\n",paused);
bool allowAdminMenuItems = false;
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
gameSettings.getMasterserver_admin() == clientInterface->getSessionKey()) {
allowAdminMenuItems = true;
}
}
if(allowAdminMenuItems) {
if(paused == false) {
commander.tryPauseGame();
}
else {
commander.tryResumeGame();
}
}
}
}
else if(popupMenuSwitchTeams.mouseClick(x, y)) {
//popupMenuSwitchTeams
std::pair<int,string> result = popupMenuSwitchTeams.mouseClickedMenuItem(x, y);
//printf("In popup callback menuItemSelected [%s] menuIndexSelected = %d\n",result.second.c_str(),result.first);
popupMenuSwitchTeams.setEnabled(false);
popupMenuSwitchTeams.setVisible(false);
bool isNetworkGame = this->gameSettings.isNetworkGame();
int teamIndex = switchTeamIndexMap[result.first];
switch(teamIndex) {
case CREATE_NEW_TEAM:
{
int newTeam = getFirstUnusedTeamNumber();
if(isNetworkGame == true) {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,newTeam);
}
else {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,newTeam);
}
}
break;
case CANCEL_SWITCH_TEAM:
break;
default:
if(isNetworkGame == true) {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,teamIndex);
}
else {
const Faction *faction = world.getThisFaction();
commander.trySwitchTeam(faction,teamIndex);
}
break;
}
}
if(switchTeamConfirmMessageBox.getEnabled() == true) {
int button= -1;
if(switchTeamConfirmMessageBox.mouseClick(x,y,button)) {
switchTeamConfirmMessageBox.setEnabled(false);
SwitchTeamVote *vote = world.getThisFactionPtr()->getSwitchTeamVote(world.getThisFaction()->getCurrentSwitchTeamVoteFactionIndex());
vote->voted = true;
vote->allowSwitchTeam = (button == 0);
const Faction *faction = world.getThisFaction();
commander.trySwitchTeamVote(faction,vote);
}
}
//scrip message box, only if the exit box is not enabled
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBox()->getEnabled()) {
int button= 0;
if(scriptManager.getMessageBox()->mouseClick(x, y, button)){
scriptManager.onMessageBoxOk();
messageBoxClick= true;
}
}
//minimap panel
if(messageBoxClick == false) {
if(metrics.isInMinimap(x, y)){
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
if(gui.isSelectingPos()){
gui.mouseDownLeftGraphics(xCell, yCell, true);
}
else
{
gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
}
}
}
//display panel
else if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()) {
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)) {
gui.mouseDownLeftDisplay(xd, yd);
}
else {
gui.mouseDownLeftGraphics(x, y, false);
}
}
//graphics panel
else {
gui.mouseDownLeftGraphics(x, y, false);
}
}
//exit message box, has to be the last thing to do in this function
if(errorMessageBox.getEnabled() == true) {
if(errorMessageBox.mouseClick(x, y)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//close message box
errorMessageBox.setEnabled(false);
}
}
if(mainMessageBox.getEnabled()){
int button= 0;
if(mainMessageBox.mouseClick(x, y, button)) {
if(button==0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
quitTriggeredIndicator = true;
return;
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//close message box
mainMessageBox.setEnabled(false);
}
}
}
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDownRight(int x, int y) {
if(this->masterserverMode == true) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseDownRight(x, y);
return;
}
try {
if(gameStarted == false) {
Logger::getInstance().handleMouseClick(x, y);
return;
}
Map *map= world.getMap();
const Metrics &metrics= Metrics::getInstance();
if(metrics.isInMinimap(x, y) ){
int xm= x - metrics.getMinimapX();
int ym= y - metrics.getMinimapY();
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
if(map->isInside(xCell, yCell) && map->isInsideSurface(map->toSurfCoords(Vec2i(xCell,yCell)))) {
gui.mouseDownRightGraphics(xCell, yCell,true);
}
}
else {
Vec2i targetPos;
Vec2i screenPos(x,y);
Renderer &renderer= Renderer::getInstance();
renderer.computePosition(screenPos, targetPos);
if(renderer.computePosition(screenPos, targetPos) == true &&
map->isInsideSurface(map->toSurfCoords(targetPos)) == true) {
gui.mouseDownRightGraphics(x, y,false);
}
}
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s] x = %d y = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),x,y);
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseUpCenter(int x, int y) {
if(this->masterserverMode == true) {
return;
}
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseUpCenter(x, y);
return;
}
if(mouseMoved == false) {
gameCamera.resetPosition();
}
else {
mouseMoved = false;
}
}
void Game::mouseUpLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseUpLeft(x, y);
return;
}
gui.mouseUpLeftGraphics(x, y);
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseDoubleClickLeft(int x, int y) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseDoubleClickLeft(x, y);
return;
}
const Metrics &metrics= Metrics::getInstance();
//display panel
if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()) {
int xd= x - metrics.getDisplayX();
int yd= y - metrics.getDisplayY();
if(gui.mouseValid(xd, yd)){
return;
}
}
//graphics panel
gui.mouseDoubleClickLeftGraphics(x, y);
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::mouseMove(int x, int y, const MouseState *ms) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->mouseMove(x, y, ms);
return;
}
popupMenu.mouseMove(x, y);
popupMenuSwitchTeams.mouseMove(x, y);
const Metrics &metrics = Metrics::getInstance();
mouseX = x;
mouseY = y;
if (ms->get(mbCenter)) {
//if (input.isCtrlDown()) {
// float speed = input.isShiftDown() ? 1.f : 0.125f;
// float response = input.isShiftDown() ? 0.1875f : 0.0625f;
// gameCamera.moveForwardH((y - lastMousePos.y) * speed, response);
// gameCamera.moveSideH((x - lastMousePos.x) * speed, response);
//} else
mouseMoved = true;
{
//float ymult = Config::getInstance().getCameraInvertYAxis() ? -0.2f : 0.2f;
//float xmult = Config::getInstance().getCameraInvertXAxis() ? -0.2f : 0.2f;
float ymult = 0.2f;
float xmult = 0.2f;
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gameCamera.transitionVH(-(y - lastMousePos.y) * ymult, (lastMousePos.x - x) * xmult);
mouseX=lastMousePos.x;
mouseY=lastMousePos.y;
Window::revertMousePos();
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return;
}
}
else {
//main window
//if(Window::isKeyDown() == false)
if(!camLeftButtonDown && !camRightButtonDown && !camUpButtonDown && !camDownButtonDown)
{
bool mouseMoveScrollsWorld = Config::getInstance().getBool("MouseMoveScrollsWorld","true");
if(mouseMoveScrollsWorld == true) {
if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed);
}
else if (y > metrics.getVirtualH() - 10) {
gameCamera.setMoveZ(scrollSpeed);
}
else {
gameCamera.setMoveZ(0);
}
if (x < 10) {
gameCamera.setMoveX(-scrollSpeed);
}
else if (x > metrics.getVirtualW() - 10) {
gameCamera.setMoveX(scrollSpeed);
}
else {
gameCamera.setMoveX(0);
}
}
}
if(switchTeamConfirmMessageBox.getEnabled() == true) {
switchTeamConfirmMessageBox.mouseMove(x,y);
}
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
if (errorMessageBox.getEnabled()) {
errorMessageBox.mouseMove(x, y);
}
if (scriptManager.getMessageBox()->getEnabled()) {
scriptManager.getMessageBox()->mouseMove(x, y);
}
//else if (saveBox) {
// saveBox->mouseMove(x, y);
//} else {
// //graphics
gui.mouseMoveGraphics(x, y);
//}
}
//display
if ( !gui.isSelecting() && !gui.isSelectingPos()) {
if (!gui.isSelectingPos()) {
if(metrics.isInDisplay(x, y)){
gui.mouseMoveDisplay(x - metrics.getDisplayX(), y - metrics.getDisplayY());
}
else {
gui.mouseMoveOutsideDisplay();
}
}
}
lastMousePos.x = mouseX;
lastMousePos.y = mouseY;
Renderer::getInstance().computePosition(Vec2i(mouseX, mouseY), mouseCellPos);
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::eventMouseWheel(int x, int y, int zDelta) {
if(this->masterserverMode == true) {
return;
}
if(currentUIState != NULL) {
currentUIState->eventMouseWheel(x, y, zDelta);
return;
}
try {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//gameCamera.transitionXYZ(0.0f, -(float)zDelta / 30.0f, 0.0f);
gameCamera.zoom((float)zDelta / 60.0f);
//gameCamera.setMoveY(1);
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyDown(SDL_KeyboardEvent key) {
if(this->masterserverMode == true) {
return;
}
try {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d] gameStarted [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym, gameStarted);
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyDown(key);
return;
}
Lang &lang= Lang::getInstance();
//send key to the chat manager
chatManager.keyDown(key);
//printf("GAME KEYDOWN #1\n");
if(chatManager.getEditEnabled() == false) {
//printf("GAME KEYDOWN #2\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%d - %c]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] key = [%d - %c] pausegame [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key,key,configKeys.getCharKey("PauseGame"));
//if(key == configKeys.getCharKey("RenderNetworkStatus")) {
if(isKeyPressed(configKeys.getSDLKey("RenderNetworkStatus"),key, false) == true) {
renderNetworkStatus= !renderNetworkStatus;
}
//else if(key == configKeys.getCharKey("ShowFullConsole")) {
else if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key, false) == true) {
showFullConsole= true;
}
//else if(key == configKeys.getCharKey("TogglePhotoMode")) {
else if(isKeyPressed(configKeys.getSDLKey("TogglePhotoMode"),key, false) == true) {
photoModeEnabled = !photoModeEnabled;
if( photoModeEnabled == true &&
this->gameSettings.isNetworkGame() == false) {
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
else if(photoModeEnabled == false) {
gameCamera.setMaxHeight(-1);
}
}
//Toggle music
//else if(key == configKeys.getCharKey("ToggleMusic")) {
else if(isKeyPressed(configKeys.getSDLKey("ToggleMusic"),key, false) == true) {
if(this->masterserverMode == false) {
Config &config = Config::getInstance();
StrSound *gameMusic = world.getThisFaction()->getType()->getMusic();
if(gameMusic != NULL) {
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
float currentVolume = gameMusic->getVolume();
if(currentVolume > 0) {
gameMusic->setVolume(0);
console.addLine(lang.get("GameMusic") + " " + lang.get("Off"));
}
else {
//If the config says zero, use the default music volume
gameMusic->setVolume(configVolume ? configVolume : 0.9);
console.addLine(lang.get("GameMusic"));
}
}
}
}
//move camera left
//else if(key == configKeys.getCharKey("CameraModeLeft")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key, false) == true) {
gameCamera.setMoveX(-1);
camLeftButtonDown=true;
}
//move camera right
//else if(key == configKeys.getCharKey("CameraModeRight")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key, false) == true) {
gameCamera.setMoveX(1);
camRightButtonDown=true;
}
//move camera up
//else if(key == configKeys.getCharKey("CameraModeUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key, false) == true) {
gameCamera.setMoveZ(1);
camUpButtonDown=true;
}
//move camera down
//else if(key == configKeys.getCharKey("CameraModeDown")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key, false) == true) {
gameCamera.setMoveZ(-1);
camDownButtonDown=true;
}
//change camera mode
//else if(key == configKeys.getCharKey("FreeCameraMode")) {
else if(isKeyPressed(configKeys.getSDLKey("FreeCameraMode"),key, false) == true) {
gameCamera.switchState();
string stateString= gameCamera.getState()==GameCamera::sGame? lang.get("GameCamera"): lang.get("FreeCamera");
console.addLine(lang.get("CameraModeSet")+" "+ stateString);
}
//reset camera mode to normal
//else if(key == configKeys.getCharKey("ResetCameraMode")) {
else if(isKeyPressed(configKeys.getSDLKey("ResetCameraMode"),key, false) == true) {
gameCamera.resetPosition();
}
//pause
//else if(key == configKeys.getCharKey("PauseGame")) {
else if(isKeyPressed(configKeys.getSDLKey("PauseGame"),key, false) == true) {
//printf("Toggle pause paused = %d\n",paused);
//setPaused(!paused);
bool allowAdminMenuItems = false;
NetworkManager &networkManager= NetworkManager::getInstance();
NetworkRole role = networkManager.getNetworkRole();
if(role == nrServer) {
allowAdminMenuItems = true;
}
else if(role == nrClient) {
ClientInterface *clientInterface = dynamic_cast<ClientInterface *>(networkManager.getClientInterface());
if(clientInterface != NULL &&
gameSettings.getMasterserver_admin() == clientInterface->getSessionKey()) {
allowAdminMenuItems = true;
}
}
if(allowAdminMenuItems) {
if(paused == false) {
commander.tryPauseGame();
}
else {
commander.tryResumeGame();
}
}
}
else if(isKeyPressed(configKeys.getSDLKey("ExtraTeamColorMarker"),key, false) == true) {
//printf("Toggle ExtraTeamColorMarker\n");
toggleTeamColorMarker();
}
//switch display color
//else if(key == configKeys.getCharKey("ChangeFontColor")) {
else if(isKeyPressed(configKeys.getSDLKey("ChangeFontColor"),key, false) == true) {
gui.switchToNextDisplayColor();
}
//increment speed
//else if(key == configKeys.getCharKey("GameSpeedIncrease")) {
else if(isKeyPressed(configKeys.getSDLKey("GameSpeedIncrease"),key, false) == true) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
if(speedChangesAllowed){
incSpeed();
}
}
//decrement speed
//else if(key == configKeys.getCharKey("GameSpeedDecrease")) {
else if(isKeyPressed(configKeys.getSDLKey("GameSpeedDecrease"),key, false) == true) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
if(speedChangesAllowed){
decSpeed();
}
}
//exit
//else if(key == configKeys.getCharKey("ExitKey")) {
else if(isKeyPressed(configKeys.getSDLKey("ExitKey"),key, false) == true) {
//showMessageBox(lang.get("ExitGame?"), "", true);
popupMenu.setEnabled(!popupMenu.getEnabled());
popupMenu.setVisible(popupMenu.getEnabled());
}
//group
//else if(key>='0' && key<'0'+Selection::maxGroups){
else {
//printf("GAME KEYDOWN #3\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("====== Check ingame custom grouping hotkeys ======\n");
//printf("====== Check ingame custom grouping hotkeys ======\n");
for(int idx = 1; idx <= Selection::maxGroups; idx++) {
string keyName = "GroupUnitsKey" + intToStr(idx);
//char groupHotKey = configKeys.getCharKey(keyName.c_str());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] keyName [%s] group index = %d, key = [%c] [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,keyName.c_str(),idx,groupHotKey,groupHotKey);
SDLKey groupHotKey = configKeys.getSDLKey(keyName.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] keyName [%s] group index = %d, key = [%c] [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,keyName.c_str(),idx,groupHotKey,groupHotKey);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("input.keysym.mod = %d groupHotKey = %d key = %d (%d) [%s] isgroup = %d\n",key.keysym.mod,groupHotKey,key.keysym.sym,key.keysym.unicode,keyName.c_str(),isKeyPressed(groupHotKey,key));
//printf("input.keysym.mod = %d groupHotKey = %d key = %d (%d) [%s] isgroup = %d\n",key.keysym.mod,groupHotKey,key.keysym.sym,key.keysym.unicode,keyName.c_str(),isKeyPressed(groupHotKey,key));
//if(key == groupHotKey) {
if(isKeyPressed(groupHotKey,key) == true) {
//printf("GROUP KEY!\n");
//gui.groupKey(key-'0');
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gui.groupKey(idx-1);
break;
}
}
}
//hotkeys
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameCamera.getState() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,gameCamera.getState());
if(gameCamera.getState() == GameCamera::sGame){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,key);
gui.hotKey(key);
}
else {
//rotate camera leftt
//if(key == configKeys.getCharKey("CameraRotateLeft")) {
if(isKeyPressed(configKeys.getSDLKey("CameraRotateLeft"),key) == true) {
gameCamera.setRotate(-1);
}
//rotate camera right
//else if(key == configKeys.getCharKey("CameraRotateRight")){
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateRight"),key) == true) {
gameCamera.setRotate(1);
}
//camera up
//else if(key == configKeys.getCharKey("CameraRotateUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateUp"),key) == true) {
gameCamera.setMoveY(1);
}
//camera down
//else if(key == configKeys.getCharKey("CameraRotateDown")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateDown"),key) == true) {
gameCamera.setMoveY(-1);
}
}
if(isKeyPressed(configKeys.getSDLKey("SaveGame"),key) == true) {
string file = this->saveGame(GameConstants::saveGameFilePattern);
char szBuf[8096]="";
sprintf(szBuf,lang.get("GameSaved","",true).c_str(),file.c_str());
console.addLine(szBuf);
Config &config= Config::getInstance();
config.setString("LastSavedGame",file);
config.save();
}
}
//throw runtime_error("Test Error!");
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::keyUp(SDL_KeyboardEvent key) {
if(this->masterserverMode == true) {
return;
}
try {
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyUp(key);
return;
}
if(chatManager.getEditEnabled()) {
//send key to the chat manager
chatManager.keyUp(key);
}
else {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("ShowFullConsole")) {
if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key) == true) {
showFullConsole= false;
}
//else if(key == configKeys.getCharKey("CameraRotateLeft") ||
// key == configKeys.getCharKey("CameraRotateRight")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateLeft"),key) == true ||
isKeyPressed(configKeys.getSDLKey("CameraRotateRight"),key) == true) {
gameCamera.setRotate(0);
}
//else if(key == configKeys.getCharKey("CameraRotateDown") ||
// key == configKeys.getCharKey("CameraRotateUp")) {
else if(isKeyPressed(configKeys.getSDLKey("CameraRotateDown"),key) == true ||
isKeyPressed(configKeys.getSDLKey("CameraRotateUp"),key) == true) {
gameCamera.setMoveY(0);
}
//else if(key == configKeys.getCharKey("CameraModeUp")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key) == true) {
gameCamera.setMoveZ(0);
camUpButtonDown= false;
calcCameraMoveZ();
}
//else if(key == configKeys.getCharKey("CameraModeDown")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key) == true) {
gameCamera.setMoveZ(0);
camDownButtonDown= false;
calcCameraMoveZ();
}
//else if(key == configKeys.getCharKey("CameraModeLeft")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key) == true) {
gameCamera.setMoveX(0);
camLeftButtonDown= false;
calcCameraMoveX();
}
//else if(key == configKeys.getCharKey("CameraModeRight")){
else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key) == true) {
gameCamera.setMoveX(0);
camRightButtonDown= false;
calcCameraMoveX();
}
}
}
catch(const exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,szBuf);
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.getGameNetworkInterface() != NULL) {
GameNetworkInterface *networkInterface = NetworkManager::getInstance().getGameNetworkInterface();
networkInterface->sendTextMessage(szBuf,-1,true,"");
sleep(10);
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
void Game::calcCameraMoveX(){
//move camera left
if(camLeftButtonDown == true){
gameCamera.setMoveX(-1);
}
//move camera right
else if(camRightButtonDown == true){
gameCamera.setMoveX(1);
}
}
void Game::calcCameraMoveZ(){
//move camera up
if(camUpButtonDown == true){
gameCamera.setMoveZ(1);
}
//move camera down
else if(camDownButtonDown == true){
gameCamera.setMoveZ(-1);
}
}
void Game::keyPress(SDL_KeyboardEvent c) {
if(this->masterserverMode == true) {
return;
}
if(gameStarted == false) {
return;
}
if(currentUIState != NULL) {
currentUIState->keyPress(c);
return;
}
chatManager.keyPress(c);
}
Stats Game::quitGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled == true) {
world.DumpWorldToLog();
}
//printf("Check savegame\n");
//printf("Saving...\n");
if(Config::getInstance().getBool("AutoTest")){
this->saveGame(GameConstants::saveGameFileAutoTestDefault);
}
//Stats stats = *(world.getStats());
Stats endStats;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
endStats = *(world.getStats());
//NetworkManager &networkManager= NetworkManager::getInstance();
if(this->masterserverMode == true) {
endStats.setIsMasterserverMode(true);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
NetworkManager::getInstance().end();
//sleep(0);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//ProgramState *newState = new BattleEnd(program, endStats);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//program->setState(newState);
return endStats;
}
void Game::exitGameState(Program *program, Stats &endStats) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Game *game = dynamic_cast<Game *>(program->getState());
if(game) {
game->endGame();
}
if(game->isMasterserverMode() == true ||
Config::getInstance().getBool("AutoTest") == true) {
printf("Game ending with stats:\n");
printf("-----------------------\n");
string gameStats = endStats.getStats();
printf("%s",gameStats.c_str());
printf("-----------------------\n");
}
ProgramState *newState = new BattleEnd(program, &endStats, game);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
program->setState(newState, false);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
// ==================== PRIVATE ====================
// ==================== render ====================
void Game::render3d(){
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
Renderer &renderer= Renderer::getInstance();
//init
renderer.reset3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [reset3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// renderer.computeVisibleQuad();
// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [computeVisibleQuad]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.loadGameCameraMatrix();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [loadGameCameraMatrix]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.computeVisibleQuad();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [computeVisibleQuad]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
renderer.setupLighting();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [setupLighting]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//shadow map
renderer.renderShadowsToTexture(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderShadowsToTexture]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//clear buffers
renderer.clearBuffers();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//surface
renderer.renderSurface(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSurface]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//selection circles
renderer.renderSelectionEffects();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderSelectionEffects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// renderTeamColorCircle
if((renderExtraTeamColor&renderTeamColorCircleBit)>0){
renderer.renderTeamColorCircle();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
}
//units
renderer.renderUnits(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
// renderTeamColorPlane
if((renderExtraTeamColor&renderTeamColorPlaneBit)>0){
renderer.renderTeamColorPlane();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
}
//objects
renderer.renderObjects(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//water
renderer.renderWater();
renderer.renderWaterEffects();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderWater]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//particles
renderer.renderParticleManager(rsGame);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderParticleManager]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//mouse 3d
renderer.renderMouse3d();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderMouse3d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
renderer.setLastRenderFps(lastRenderFps);
}
void Game::updateWorldStats() {
world.getStats()->setWorldTimeElapsed(world.getTimeFlow()->getTime());
if(difftime(time(NULL),lastMaxUnitCalcTime) >= 1) {
lastMaxUnitCalcTime = time(NULL);
int totalUnitcount = 0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
totalUnitcount += faction->getUnitCount();
}
if(world.getStats()->getMaxConcurrentUnitCount() < totalUnitcount) {
world.getStats()->setMaxConcurrentUnitCount(totalUnitcount);
}
world.getStats()->setTotalEndGameConcurrentUnitCount(totalUnitcount);
world.getStats()->setFramesPlayed(world.getFrameCount());
}
}
string Game::getDebugStats(std::map<int,string> &factionDebugInfo) {
string str = "";
if(this->masterserverMode == false) {
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
if(world.getMap()->isInsideSurface(world.getMap()->toSurfCoords(mouseCellPos)) == true) {
str+= "MouseXY cell coords: " + intToStr(mouseCellPos.x) + "," + intToStr(mouseCellPos.y)+"\n";
}
str+= "PosObjWord: " + intToStr(gui.getPosObjWorld().x) + "," + intToStr(gui.getPosObjWorld().y)+"\n";
}
str+= "Render FPS: " + intToStr(lastRenderFps) + "[" + intToStr(avgRenderFps) + "]\n";
str+= "Update FPS: " + intToStr(lastUpdateFps) + "[" + intToStr(avgUpdateFps) + "]\n";
if(this->masterserverMode == false) {
str+= "GameCamera pos: " + floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
//str+= "Cached surfacedata: " + intToStr(renderer.getCachedSurfaceDataSize())+"\n";
}
//intToStr(stats.getFramesToCalculatePlaytime()/GameConstants::updateFps/60
str+= "Time: " + floatToStr(world.getTimeFlow()->getTime(),2) + " [" + floatToStr((float)world.getStats()->getFramesToCalculatePlaytime() / (float)GameConstants::updateFps / 60.0,2) + "]\n";
if(SystemFlags::getThreadedLoggerRunning() == true) {
str+= "Log buffer count: " + intToStr(SystemFlags::getLogEntryBufferCount())+"\n";
}
str+= "UnitRangeCellsLookupItemCache: " + world.getUnitUpdater()->getUnitRangeCellsLookupItemCacheStats()+"\n";
str+= "ExploredCellsLookupItemCache: " + world.getExploredCellsLookupItemCacheStats()+"\n";
str+= "FowAlphaCellsLookupItemCache: " + world.getFowAlphaCellsLookupItemCacheStats()+"\n";
//str+= "AllFactionsCacheStats: " + world.getAllFactionsCacheStats()+"\n";
//str+= "AttackWarningCount: " + intToStr(world.getUnitUpdater()->getAttackWarningCount()) + "\n";
str+= "Map: " + gameSettings.getMap() +"\n";
str+= "Tileset: " + gameSettings.getTileset() +"\n";
str+= "Techtree: " + gameSettings.getTech() +"\n";
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
str+= "Triangle count: " + intToStr(renderer.getTriangleCount())+"\n";
str+= "Vertex count: " + intToStr(renderer.getPointCount())+"\n";
}
str+= "Frame count:" + intToStr(world.getFrameCount())+"\n";
//visible quad
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
Quad2i visibleQuad= renderer.getVisibleQuad();
Quad2i visibleQuadCamera= renderer.getVisibleQuadFromCamera();
str+= "Visible quad: ";
for(int i= 0; i<4; ++i){
str+= "(" + intToStr(visibleQuad.p[i].x) + "," +intToStr(visibleQuad.p[i].y) + ") ";
}
// str+= "\n";
// str+= "Visible quad camera: ";
// for(int i= 0; i<4; ++i){
// str+= "(" + intToStr(visibleQuadCamera.p[i].x) + "," +intToStr(visibleQuadCamera.p[i].y) + ") ";
// }
str+= "\n";
str+= "Visible quad area: " + floatToStr(visibleQuad.area()) +"\n";
// str+= "Visible quad camera area: " + floatToStr(visibleQuadCamera.area()) +"\n";
// Rect2i boundingRect= visibleQuad.computeBoundingRect();
// Rect2i scaledRect= boundingRect/Map::cellScale;
// scaledRect.clamp(0, 0, world.getMap()->getSurfaceW()-1, world.getMap()->getSurfaceH()-1);
// renderer.renderText3D("#1", coreData.getMenuFontNormal3D(), Vec3f(1.0f), scaledRect.p[0].x, scaledRect.p[0].y, false);
// renderer.renderText3D("#2", coreData.getMenuFontNormal3D(), Vec3f(1.0f), scaledRect.p[1].x, scaledRect.p[1].y, false);
}
int totalUnitcount = 0;
for(int i = 0; i < world.getFactionCount(); ++i) {
Faction *faction= world.getFaction(i);
totalUnitcount += faction->getUnitCount();
}
if(this->masterserverMode == false) {
Renderer &renderer= Renderer::getInstance();
VisibleQuadContainerCache &qCache =renderer.getQuadCache();
int visibleUnitCount = qCache.visibleQuadUnitList.size();
str+= "Visible unit count: " + intToStr(visibleUnitCount) + " total: " + intToStr(totalUnitcount) + "\n";
int visibleObjectCount = qCache.visibleObjectList.size();
str+= "Visible object count: " + intToStr(visibleObjectCount) +"\n";
}
else {
str+= "Total unit count: " + intToStr(totalUnitcount) + "\n";
}
// resources
for(int i = 0; i < world.getFactionCount(); ++i) {
string factionInfo = this->gameSettings.getNetworkPlayerName(i);
switch(this->gameSettings.getFactionControl(i)) {
case ctCpuEasy:
factionInfo += " CPU Easy";
break;
case ctCpu:
factionInfo += " CPU Normal";
break;
case ctCpuUltra:
factionInfo += " CPU Ultra";
break;
case ctCpuMega:
factionInfo += " CPU Mega";
break;
}
factionInfo += " [" + formatString(this->gameSettings.getFactionTypeName(i)) +
" team: " + intToStr(this->gameSettings.getTeam(i)) + "]";
bool showResourceDebugInfo = false;
if(showResourceDebugInfo == true) {
factionInfo +=" res: ";
for(int j = 0; j < world.getTechTree()->getResourceTypeCount(); ++j) {
factionInfo += intToStr(world.getFaction(i)->getResource(j)->getAmount());
factionInfo += " ";
}
}
factionDebugInfo[i] = factionInfo;
}
return str;
}
void Game::render2d() {
Renderer &renderer= Renderer::getInstance();
//Config &config= Config::getInstance();
CoreData &coreData= CoreData::getInstance();
//init
renderer.reset2d();
//HUD
if(visibleHUD == true && photoModeEnabled == false) {
renderer.renderHud();
}
//display
renderer.renderDisplay();
//minimap
if(photoModeEnabled == false) {
renderer.renderMinimap();
}
//selection
renderer.renderSelectionQuad();
if(switchTeamConfirmMessageBox.getEnabled() == true) {
renderer.renderMessageBox(&switchTeamConfirmMessageBox);
}
//exit message box
if(errorMessageBox.getEnabled()) {
renderer.renderMessageBox(&errorMessageBox);
}
if(mainMessageBox.getEnabled()) {
renderer.renderMessageBox(&mainMessageBox);
}
//script message box
if( mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false &&
scriptManager.getMessageBoxEnabled()) {
renderer.renderMessageBox(scriptManager.getMessageBox());
}
//script display text
if(!scriptManager.getDisplayText().empty() && !scriptManager.getMessageBoxEnabled()){
Vec4f fontColor = getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderText3D(
scriptManager.getDisplayText(), coreData.getMenuFontNormal3D(),
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 680, false);
}
else {
renderer.renderText(
scriptManager.getDisplayText(), coreData.getMenuFontNormal(),
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 680, false);
}
}
renderer.renderPopupMenu(&popupMenu);
renderer.renderPopupMenu(&popupMenuSwitchTeams);
if(program != NULL) program->renderProgramMsgBox();
renderer.renderChatManager(&chatManager);
//debug info
bool perfLogging = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true ||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
perfLogging = true;
}
string str="";
std::map<int,string> factionDebugInfo;
if( renderer.getShowDebugUI() == true ||
(perfLogging == true && difftime(time(NULL),lastRenderLog2d) >= 1)) {
str = getDebugStats(factionDebugInfo);
}
if(renderer.getShowDebugUI() == true) {
const Metrics &metrics= Metrics::getInstance();
//int mx= metrics.getMinimapX();
//int my= metrics.getMinimapY();
//int mw= metrics.getMinimapW();
int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderTextShadow3D(str, coreData.getMenuFontNormal3D(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
}
else {
renderer.renderTextShadow(str, coreData.getMenuFontNormal(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
}
vector<string> lineTokens;
Tokenize(str,lineTokens,"\n");
int fontHeightNormal = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontNormal3D()->getMetrics()->getHeight("W") : coreData.getMenuFontNormal()->getMetrics()->getHeight("W"));
int fontHeightBig = (Renderer::renderText3DEnabled == true ? coreData.getMenuFontBig3D()->getMetrics()->getHeight("W") : coreData.getMenuFontBig()->getMetrics()->getHeight("W"));
int playerPosY = lineTokens.size() * fontHeightNormal;
//printf("lineTokens.size() = %d\n",lineTokens.size());
for(int i = 0; i < world.getFactionCount(); ++i) {
string factionInfo = factionDebugInfo[i];
Vec3f playerColor = world.getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0);
if(Renderer::renderText3DEnabled == true) {
renderer.renderText3D(factionInfo, coreData.getMenuFontBig3D(),
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false);
}
else {
renderer.renderText(factionInfo, coreData.getMenuFontBig(),
Vec4f(playerColor.x,playerColor.y,playerColor.z,1.0),
10,
//metrics.getVirtualH() - mh - 90 - 280 - (i * 16),
metrics.getVirtualH() - mh - 60 - playerPosY - fontHeightBig - (fontHeightBig * i),
false);
}
}
if((renderer.getShowDebugUILevel() & debugui_unit_titles) == debugui_unit_titles) {
if(renderer.getAllowRenderUnitTitles() == false) {
renderer.setAllowRenderUnitTitles(true);
}
if(Renderer::renderText3DEnabled == true) {
renderer.renderUnitTitles3D(coreData.getMenuFontNormal3D(),Vec3f(1.0f));
}
else {
renderer.renderUnitTitles(coreData.getMenuFontNormal(),Vec3f(1.0f));
}
}
}
//network status
if(renderNetworkStatus == true) {
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
const Metrics &metrics= Metrics::getInstance();
int mx= metrics.getMinimapX();
//int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
//int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
if(Renderer::renderText3DEnabled == true) {
renderer.renderTextShadow3D(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal3D(),
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
else {
renderer.renderTextShadow(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
}
}
//resource info
if(photoModeEnabled == false) {
if(this->masterserverMode == false) {
renderer.renderResourceStatus();
}
renderer.renderConsole(&console,showFullConsole);
}
//2d mouse
renderer.renderMouse2d(mouseX, mouseY, mouse2d, gui.isSelectingPos()? 1.f: 0.f);
if(perfLogging == true && difftime(time(NULL),lastRenderLog2d) >= 1) {
lastRenderLog2d = time(NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] Statistics: %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,str.c_str());
}
}
// ==================== misc ====================
void Game::checkWinner() {
if(gameOver == false) {
if(gameSettings.getDefaultVictoryConditions()) {
checkWinnerStandard();
}
else {
checkWinnerScripted();
}
}
}
void Game::checkWinnerStandard() {
if(this->masterserverMode == true || world.getThisFaction()->getType()->getPersonalityType() == fpt_Observer) {
// lookup int is team #, value is players alive on team
std::map<int,int> teamsAlive;
for(int i = 0; i < world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex()) {
if(hasBuilding(world.getFaction(i))) {
teamsAlive[world.getFaction(i)->getTeam()] = teamsAlive[world.getFaction(i)->getTeam()] + 1;
}
}
}
// did some team win
if(teamsAlive.size() <= 1) {
for(int i=0; i< world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex() && teamsAlive.find(world.getFaction(i)->getTeam()) != teamsAlive.end()) {
world.getStats()->setVictorious(i);
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
scriptManager.onGameOver(true);
if(world.getFactionCount() == 1 && world.getFaction(0)->getType()->getPersonalityType() == fpt_Observer) {
//printf("!!!!!!!!!!!!!!!!!!!!");
//gameCamera.setMoveY(100.0);
gameCamera.zoom(-300);
//gameCamera.update();
}
else {
showWinMessageBox();
}
}
}
else {
//lose
bool lose= false;
if(hasBuilding(world.getThisFaction()) == false) {
lose= true;
for(int i=0; i<world.getFactionCount(); ++i) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
world.getStats()->setVictorious(i);
}
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the poor user watch everything unfold
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
// but don't let him cheat via teamchat
chatManager.setDisableTeamMode(true);
}
scriptManager.onGameOver(!lose);
showLoseMessageBox();
}
//win
if(lose == false) {
bool win= true;
for(int i = 0; i < world.getFactionCount(); ++i) {
if(i != world.getThisFactionIndex()) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(hasBuilding(world.getFaction(i)) && world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
win= false;
}
}
}
}
//if win
if(win) {
for(int i=0; i< world.getFactionCount(); ++i) {
if(world.getFaction(i)->getType()->getPersonalityType() != fpt_Observer) {
if(world.getFaction(i)->isAlly(world.getThisFaction())) {
world.getStats()->setVictorious(i);
}
}
}
gameOver= true;
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
scriptManager.onGameOver(win);
showWinMessageBox();
}
}
}
}
void Game::checkWinnerScripted() {
if(scriptManager.getGameOver()) {
gameOver= true;
for(int i= 0; i<world.getFactionCount(); ++i) {
if(scriptManager.getPlayerModifiers(i)->getWinner()) {
world.getStats()->setVictorious(i);
}
}
if( this->gameSettings.isNetworkGame() == false ||
this->gameSettings.getEnableObserverModeAtEndGame() == true) {
// Let the happy winner view everything left in the world
//world.setFogOfWar(false);
// This caused too much LAG for network games
if(this->gameSettings.isNetworkGame() == false) {
Renderer::getInstance().setPhotoMode(true);
gameCamera.setMaxHeight(PHOTO_MODE_MAXHEIGHT);
}
// END
}
scriptManager.onGameOver(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner());
if(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner()){
showWinMessageBox();
}
else{
showLoseMessageBox();
}
}
}
bool Game::hasBuilding(const Faction *faction) {
for(int i=0; i<faction->getUnitCount(); ++i) {
if(faction->getUnit(i)->getType()->hasSkillClass(scBeBuilt)) {
return true;
}
}
return false;
}
void Game::incSpeed() {
Lang &lang= Lang::getInstance();
switch(speed){
case sSlow:
speed= sNormal;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
break;
case sNormal:
speed= sFast;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Fast"));
break;
default:
break;
}
}
void Game::decSpeed() {
Lang &lang= Lang::getInstance();
switch(speed){
case sNormal:
speed= sSlow;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Slow"));
break;
case sFast:
speed= sNormal;
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
break;
default:
break;
}
}
void Game::setPaused(bool value,bool forceAllowPauseStateChange) {
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
//printf("Toggle pause value = %d, speedChangesAllowed = %d, forceAllowPauseStateChange = %d\n",value,speedChangesAllowed,forceAllowPauseStateChange);
if(forceAllowPauseStateChange == true || speedChangesAllowed == true) {
//printf("setPaused paused = %d, value = %d\n",paused,value);
Lang &lang= Lang::getInstance();
if(value == false) {
console.addLine(lang.get("GameResumed"));
paused= false;
}
else {
console.addLine(lang.get("GamePaused"));
paused= true;
}
//printf("setPaused new paused = %d\n",paused);
}
}
int Game::getUpdateLoops() {
if(commander.hasReplayCommandListForFrame() == true) {
return 1;
}
if(paused) {
return 0;
}
else if(speed == sFast) {
return Config::getInstance().getInt("FastSpeedLoops");
}
else if(speed == sSlow) {
return updateFps % 2 == 0? 1: 0;
}
return 1;
}
void Game::showLoseMessageBox() {
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
if(networkManager.isNetworkGame() == true && networkManager.getNetworkRole() == nrServer) {
showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGameServer?"), lang.get("BattleOver"), false);
}
else {
showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
}
void Game::showWinMessageBox() {
Lang &lang= Lang::getInstance();
if(this->masterserverMode == true || world.getThisFaction()->getType()->getPersonalityType() == fpt_Observer) {
showMessageBox(lang.get("GameOver")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
else {
showMessageBox(lang.get("YouWin")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
}
}
void Game::showMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
mainMessageBox.setEnabled(false);
}
if(mainMessageBox.getEnabled() == false) {
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else {
mainMessageBox.setEnabled(false);
}
}
void Game::showErrorMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
errorMessageBox.setEnabled(false);
}
if(errorMessageBox.getEnabled() == false) {
errorMessageBox.setText(text);
errorMessageBox.setHeader(header);
errorMessageBox.setEnabled(true);
}
else {
errorMessageBox.setEnabled(false);
}
}
void Game::startPerformanceTimer() {
captureAvgTestStatus = true;
updateFpsAvgTest = -1;
renderFpsAvgTest = -1;
}
void Game::endPerformanceTimer() {
captureAvgTestStatus = false;
}
Vec2i Game::getPerformanceTimerResults() {
Vec2i results(this->updateFpsAvgTest,this->renderFpsAvgTest);
return results;
}
void Game::consoleAddLine(string line) {
console.addLine(line);
}
void Game::toggleTeamColorMarker() {
renderExtraTeamColor++;
renderExtraTeamColor=renderExtraTeamColor%4;
}
void Game::addNetworkCommandToReplayList(NetworkCommand* networkCommand, int worldFrameCount) {
Config &config= Config::getInstance();
if(config.getBool("SaveCommandsForReplay","false") == true) {
replayCommandList.push_back(make_pair(worldFrameCount,*networkCommand));
}
}
string Game::saveGame(string name) {
Config &config= Config::getInstance();
// auto name file if using saved file pattern string
if(name == GameConstants::saveGameFilePattern) {
time_t curTime = time(NULL);
struct tm *loctime = localtime (&curTime);
char szBuf2[100]="";
strftime(szBuf2,100,"%Y%m%d_%H%M%S",loctime);
char szBuf[8096]="";
sprintf(szBuf,name.c_str(),szBuf2);
name = szBuf;
}
else if(name == GameConstants::saveGameFileAutoTestDefault) {
time_t curTime = time(NULL);
struct tm *loctime = localtime (&curTime);
char szBuf2[100]="";
strftime(szBuf2,100,"%Y%m%d_%H%M%S",loctime);
char szBuf[8096]="";
sprintf(szBuf,name.c_str(),szBuf2);
name = szBuf;
}
// Save the file now
string saveGameFile = "saved/" + name;
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile;
}
else {
string userData = config.getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
saveGameFile = userData + saveGameFile;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str());
// This condition will re-play all the commands from a replay file
// INSTEAD of saving from a saved game.
if(config.getBool("SaveCommandsForReplay","false") == true) {
std::map<string,string> mapTagReplacements;
XmlTree xmlTreeSaveGame(XML_RAPIDXML_ENGINE);
xmlTreeSaveGame.init("megaglest-saved-game");
XmlNode *rootNodeReplay = xmlTreeSaveGame.getRootNode();
//std::map<string,string> mapTagReplacements;
time_t now = time(NULL);
struct tm *loctime = localtime (&now);
char szBuf[4096]="";
strftime(szBuf,4095,"%Y-%m-%d %H:%M:%S",loctime);
rootNodeReplay->addAttribute("version",glestVersionString, mapTagReplacements);
rootNodeReplay->addAttribute("timestamp",szBuf, mapTagReplacements);
XmlNode *gameNodeReplay = rootNodeReplay->addChild("Game");
gameSettings.saveGame(gameNodeReplay);
gameNodeReplay->addAttribute("LastWorldFrameCount",intToStr(world.getFrameCount()), mapTagReplacements);
for(unsigned int i = 0; i < replayCommandList.size(); ++i) {
std::pair<int,NetworkCommand> &cmd = replayCommandList[i];
XmlNode *networkCommandNode = cmd.second.saveGame(gameNodeReplay);
networkCommandNode->addAttribute("worldFrameCount",intToStr(cmd.first), mapTagReplacements);
}
string replayFile = saveGameFile + ".replay";
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game replay commands to [%s]\n",replayFile.c_str());
xmlTreeSaveGame.save(replayFile);
}
//XmlTree xmlTree(XML_XERCES_ENGINE);
XmlTree xmlTree;
xmlTree.init("megaglest-saved-game");
XmlNode *rootNode = xmlTree.getRootNode();
std::map<string,string> mapTagReplacements;
time_t now = time(NULL);
struct tm *loctime = localtime (&now);
char szBuf[4096]="";
strftime(szBuf,4095,"%Y-%m-%d %H:%M:%S",loctime);
rootNode->addAttribute("version",glestVersionString, mapTagReplacements);
rootNode->addAttribute("timestamp",szBuf, mapTagReplacements);
XmlNode *gameNode = rootNode->addChild("Game");
//World world;
world.saveGame(gameNode);
//AiInterfaces aiInterfaces;
for(unsigned int i = 0; i < aiInterfaces.size(); ++i) {
AiInterface *aiIntf = aiInterfaces[i];
if(aiIntf != NULL) {
aiIntf->saveGame(gameNode);
}
}
//Gui gui;
gui.saveGame(gameNode);
//GameCamera gameCamera;
gameCamera.saveGame(gameNode);
//Commander commander;
//Console console;
//ChatManager chatManager;
//ScriptManager scriptManager;
//misc
//Checksum checksum;
gameNode->addAttribute("checksum",intToStr(checksum.getSum()), mapTagReplacements);
//string loadingText;
// int mouse2d;
gameNode->addAttribute("mouse2d",intToStr(mouse2d), mapTagReplacements);
// int mouseX;
gameNode->addAttribute("mouseX",intToStr(mouseX), mapTagReplacements);
// int mouseY; //coords win32Api
gameNode->addAttribute("mouseY",intToStr(mouseY), mapTagReplacements);
// Vec2i mouseCellPos;
gameNode->addAttribute("mouseCellPos",mouseCellPos.getString(), mapTagReplacements);
// int updateFps, lastUpdateFps, avgUpdateFps;
// int totalRenderFps, renderFps, lastRenderFps, avgRenderFps,currentAvgRenderFpsTotal;
//Uint64 tickCount;
gameNode->addAttribute("tickCount",intToStr(tickCount), mapTagReplacements);
//bool paused;
gameNode->addAttribute("paused",intToStr(paused), mapTagReplacements);
//bool gameOver;
gameNode->addAttribute("gameOver",intToStr(gameOver), mapTagReplacements);
//bool renderNetworkStatus;
//bool showFullConsole;
//bool mouseMoved;
//float scrollSpeed;
gameNode->addAttribute("scrollSpeed",floatToStr(scrollSpeed), mapTagReplacements);
//bool camLeftButtonDown;
//bool camRightButtonDown;
//bool camUpButtonDown;
//bool camDownButtonDown;
//Speed speed;
gameNode->addAttribute("speed",intToStr(speed), mapTagReplacements);
//GraphicMessageBox mainMessageBox;
//GraphicMessageBox errorMessageBox;
//misc ptr
//ParticleSystem *weatherParticleSystem;
if(weatherParticleSystem != NULL) {
weatherParticleSystem->saveGame(gameNode);
}
//GameSettings gameSettings;
gameSettings.saveGame(gameNode);
//Vec2i lastMousePos;
gameNode->addAttribute("lastMousePos",lastMousePos.getString(), mapTagReplacements);
//time_t lastRenderLog2d;
gameNode->addAttribute("lastRenderLog2d",intToStr(lastRenderLog2d), mapTagReplacements);
//DisplayMessageFunction originalDisplayMsgCallback;
//bool isFirstRender;
gameNode->addAttribute("isFirstRender",intToStr(isFirstRender), mapTagReplacements);
//bool quitTriggeredIndicator;
//int original_updateFps;
gameNode->addAttribute("original_updateFps",intToStr(original_updateFps), mapTagReplacements);
//int original_cameraFps;
gameNode->addAttribute("original_cameraFps",intToStr(original_cameraFps), mapTagReplacements);
//bool captureAvgTestStatus;
gameNode->addAttribute("captureAvgTestStatus",intToStr(captureAvgTestStatus), mapTagReplacements);
//int updateFpsAvgTest;
gameNode->addAttribute("updateFpsAvgTest",intToStr(updateFpsAvgTest), mapTagReplacements);
//int renderFpsAvgTest;
gameNode->addAttribute("renderFpsAvgTest",intToStr(renderFpsAvgTest), mapTagReplacements);
//int renderExtraTeamColor;
gameNode->addAttribute("renderExtraTeamColor",intToStr(renderExtraTeamColor), mapTagReplacements);
//static const int renderTeamColorCircleBit=1;
//static const int renderTeamColorPlaneBit=2;
//bool photoModeEnabled;
gameNode->addAttribute("photoModeEnabled",intToStr(photoModeEnabled), mapTagReplacements);
//bool visibleHUD;
gameNode->addAttribute("visibleHUD",intToStr(visibleHUD), mapTagReplacements);
//bool withRainEffect;
gameNode->addAttribute("withRainEffect",intToStr(withRainEffect), mapTagReplacements);
//Program *program;
//bool gameStarted;
gameNode->addAttribute("gameStarted",intToStr(gameStarted), mapTagReplacements);
//time_t lastMaxUnitCalcTime;
gameNode->addAttribute("lastMaxUnitCalcTime",intToStr(lastMaxUnitCalcTime), mapTagReplacements);
//PopupMenu popupMenu;
//PopupMenu popupMenuSwitchTeams;
//std::map<int,int> switchTeamIndexMap;
//GraphicMessageBox switchTeamConfirmMessageBox;
//int exitGamePopupMenuIndex;
//int joinTeamPopupMenuIndex;
//int pauseGamePopupMenuIndex;
//int keyboardSetupPopupMenuIndex;
//GLuint statelist3dMenu;
//ProgramState *currentUIState;
//bool masterserverMode;
//StrSound *currentAmbientSound;
//time_t lastNetworkPlayerConnectionCheck;
gameNode->addAttribute("lastNetworkPlayerConnectionCheck",intToStr(lastNetworkPlayerConnectionCheck), mapTagReplacements);
//time_t lastMasterServerGameStatsDump;
gameNode->addAttribute("lastMasterServerGameStatsDump",intToStr(lastMasterServerGameStatsDump), mapTagReplacements);
xmlTree.save(saveGameFile);
if(masterserverMode == false) {
// take Screenshot
string jpgFileName=saveGameFile+".jpg";
Renderer::getInstance().saveScreen(jpgFileName,config.getInt("SaveGameScreenshotWidth","800"),config.getInt("SaveGameScreenshotHeight","600"));
}
return saveGameFile;
}
void Game::loadGame(string name,Program *programPtr,bool isMasterserverMode) {
Config &config= Config::getInstance();
// This condition will re-play all the commands from a replay file
// INSTEAD of saving from a saved game.
if(config.getBool("SaveCommandsForReplay","false") == true) {
XmlTree xmlTreeReplay(XML_RAPIDXML_ENGINE);
std::map<string,string> mapExtraTagReplacementValues;
xmlTreeReplay.load(name + ".replay", Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true);
const XmlNode *rootNode= xmlTreeReplay.getRootNode();
if(rootNode->hasChild("megaglest-saved-game") == true) {
rootNode = rootNode->getChild("megaglest-saved-game");
}
//const XmlNode *versionNode= rootNode->getChild("megaglest-saved-game");
const XmlNode *versionNode= rootNode;
Lang &lang= Lang::getInstance();
string gameVer = versionNode->getAttribute("version")->getValue();
if(gameVer != glestVersionString) {
char szBuf[4096]="";
sprintf(szBuf,lang.get("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
throw runtime_error(szBuf);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found saved game version that matches your application version: [%s] --> [%s]\n",gameVer.c_str(),glestVersionString.c_str());
XmlNode *gameNode = rootNode->getChild("Game");
GameSettings newGameSettingsReplay;
newGameSettingsReplay.loadGame(gameNode);
//GameSettings newGameSettings;
//newGameSettings.loadGame(gameNode);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Game settings loaded\n");
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
networkManager.init(nrServer,true);
Game *newGame = new Game(programPtr, &newGameSettingsReplay, isMasterserverMode);
newGame->lastworldFrameCountForReplay = gameNode->getAttribute("LastWorldFrameCount")->getIntValue();
vector<XmlNode *> networkCommandNodeList = gameNode->getChildList("NetworkCommand");
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("networkCommandNodeList.size() = %lu\n",networkCommandNodeList.size());
for(unsigned int i = 0; i < networkCommandNodeList.size(); ++i) {
XmlNode *node = networkCommandNodeList[i];
int worldFrameCount = node->getAttribute("worldFrameCount")->getIntValue();
NetworkCommand command;
command.loadGame(node);
newGame->commander.addToReplayCommandList(command,worldFrameCount);
}
programPtr->setState(newGame);
return;
}
XmlTree xmlTree(XML_RAPIDXML_ENGINE);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Before load of XML\n");
std::map<string,string> mapExtraTagReplacementValues;
xmlTree.load(name, Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("After load of XML\n");
const XmlNode *rootNode= xmlTree.getRootNode();
if(rootNode->hasChild("megaglest-saved-game") == true) {
rootNode = rootNode->getChild("megaglest-saved-game");
}
//const XmlNode *versionNode= rootNode->getChild("megaglest-saved-game");
const XmlNode *versionNode= rootNode;
Lang &lang= Lang::getInstance();
string gameVer = versionNode->getAttribute("version")->getValue();
if(gameVer != glestVersionString) {
char szBuf[4096]="";
sprintf(szBuf,lang.get("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
throw runtime_error(szBuf);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Found saved game version that matches your application version: [%s] --> [%s]\n",gameVer.c_str(),glestVersionString.c_str());
XmlNode *gameNode = rootNode->getChild("Game");
GameSettings newGameSettings;
newGameSettings.loadGame(gameNode);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Game settings loaded\n");
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
networkManager.init(nrServer,true);
Game *newGame = new Game(programPtr, &newGameSettings, isMasterserverMode);
newGame->loadGameNode = gameNode;
// newGame->mouse2d = gameNode->getAttribute("mouse2d")->getIntValue();
// int mouseX;
// newGame->mouseX = gameNode->getAttribute("mouseX")->getIntValue();
// int mouseY; //coords win32Api
// newGame->mouseY = gameNode->getAttribute("mouseY")->getIntValue();
// Vec2i mouseCellPos;
// newGame->mouseCellPos = Vec2i::strToVec2(gameNode->getAttribute("mouseCellPos")->getValue());
// int updateFps, lastUpdateFps, avgUpdateFps;
// int totalRenderFps, renderFps, lastRenderFps, avgRenderFps,currentAvgRenderFpsTotal;
//Uint64 tickCount;
newGame->tickCount = gameNode->getAttribute("tickCount")->getIntValue();
//bool paused;
newGame->paused = gameNode->getAttribute("paused")->getIntValue();
//bool gameOver;
newGame->gameOver = gameNode->getAttribute("gameOver")->getIntValue();
//bool renderNetworkStatus;
//bool showFullConsole;
//bool mouseMoved;
//float scrollSpeed;
// newGame->scrollSpeed = gameNode->getAttribute("scrollSpeed")->getFloatValue();
//bool camLeftButtonDown;
//bool camRightButtonDown;
//bool camUpButtonDown;
//bool camDownButtonDown;
//Speed speed;
//gameNode->addAttribute("speed",intToStr(speed), mapTagReplacements);
//GraphicMessageBox mainMessageBox;
//GraphicMessageBox errorMessageBox;
//misc ptr
//ParticleSystem *weatherParticleSystem;
// if(weatherParticleSystem != NULL) {
// weatherParticleSystem->saveGame(gameNode);
// }
//GameSettings gameSettings;
// gameSettings.saveGame(gameNode);
//Vec2i lastMousePos;
// gameNode->addAttribute("lastMousePos",lastMousePos.getString(), mapTagReplacements);
//time_t lastRenderLog2d;
// gameNode->addAttribute("lastRenderLog2d",intToStr(lastRenderLog2d), mapTagReplacements);
//DisplayMessageFunction originalDisplayMsgCallback;
//bool isFirstRender;
// gameNode->addAttribute("isFirstRender",intToStr(isFirstRender), mapTagReplacements);
//bool quitTriggeredIndicator;
//int original_updateFps;
// gameNode->addAttribute("original_updateFps",intToStr(original_updateFps), mapTagReplacements);
//int original_cameraFps;
// gameNode->addAttribute("original_cameraFps",intToStr(original_cameraFps), mapTagReplacements);
//bool captureAvgTestStatus;
// gameNode->addAttribute("captureAvgTestStatus",intToStr(captureAvgTestStatus), mapTagReplacements);
//int updateFpsAvgTest;
// gameNode->addAttribute("updateFpsAvgTest",intToStr(updateFpsAvgTest), mapTagReplacements);
//int renderFpsAvgTest;
// gameNode->addAttribute("renderFpsAvgTest",intToStr(renderFpsAvgTest), mapTagReplacements);
//int renderExtraTeamColor;
newGame->renderExtraTeamColor = gameNode->getAttribute("renderExtraTeamColor")->getIntValue();
//static const int renderTeamColorCircleBit=1;
//static const int renderTeamColorPlaneBit=2;
//bool photoModeEnabled;
//gameNode->addAttribute("photoModeEnabled",intToStr(photoModeEnabled), mapTagReplacements);
newGame->photoModeEnabled = gameNode->getAttribute("photoModeEnabled")->getIntValue();
//bool visibleHUD;
//gameNode->addAttribute("visibleHUD",intToStr(visibleHUD), mapTagReplacements);
newGame->visibleHUD = gameNode->getAttribute("visibleHUD")->getIntValue();
//bool withRainEffect;
//gameNode->addAttribute("withRainEffect",intToStr(withRainEffect), mapTagReplacements);
newGame->withRainEffect = gameNode->getAttribute("withRainEffect")->getIntValue();
//Program *program;
//bool gameStarted;
//gameNode->addAttribute("gameStarted",intToStr(gameStarted), mapTagReplacements);
// newGame->gameStarted = gameNode->getAttribute("gameStarted")->getIntValue();
//time_t lastMaxUnitCalcTime;
//gameNode->addAttribute("lastMaxUnitCalcTime",intToStr(lastMaxUnitCalcTime), mapTagReplacements);
//PopupMenu popupMenu;
//PopupMenu popupMenuSwitchTeams;
//std::map<int,int> switchTeamIndexMap;
//GraphicMessageBox switchTeamConfirmMessageBox;
//int exitGamePopupMenuIndex;
//int joinTeamPopupMenuIndex;
//int pauseGamePopupMenuIndex;
//int keyboardSetupPopupMenuIndex;
//GLuint statelist3dMenu;
//ProgramState *currentUIState;
//bool masterserverMode;
//StrSound *currentAmbientSound;
//time_t lastNetworkPlayerConnectionCheck;
//gameNode->addAttribute("lastNetworkPlayerConnectionCheck",intToStr(lastNetworkPlayerConnectionCheck), mapTagReplacements);
//time_t lastMasterServerGameStatsDump;
//gameNode->addAttribute("lastMasterServerGameStatsDump",intToStr(lastMasterServerGameStatsDump), mapTagReplacements);
newGame->gameCamera.loadGame(gameNode);
const XmlNode *worldNode = gameNode->getChild("World");
newGame->world.loadGame(worldNode);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Starting Game ...\n");
programPtr->setState(newGame);
}
}}//end namespace