MegaGlest/source/glest_game
2010-05-31 09:45:54 +00:00
..
ai Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
facilities - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
game - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
global sound effects if new servers are available or player joins. ( new data attention.wav is needed !) 2010-05-16 16:40:21 +00:00
graphics - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
gui - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
main some changes to how we use streflop: 2010-05-28 05:31:17 +00:00
menu - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
network - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00
sound volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
type_instances - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
types The worker bug ( found and fixed by silnarm ) 2010-05-29 00:14:00 +00:00
world - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00