MegaGlest/source/glest_game/menu/main_menu.cpp

338 lines
11 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "main_menu.h"
#include "renderer.h"
#include "sound.h"
#include "config.h"
#include "program.h"
#include "game_util.h"
#include "game.h"
#include "platform_util.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "faction.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "socket.h"
#include "menu_state_root.h"
#include "video_player.h"
#include "leak_dumper.h"
using namespace Shared::Sound;
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace Shared::Graphics;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class MainMenu
// =====================================================
// ===================== PUBLIC ========================
MenuState * MainMenu::oldstate=NULL;
MainMenu::MainMenu(Program *program) : ProgramState(program), menuBackgroundVideo(NULL) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
mouseX=100;
mouseY=100;
state= NULL;
this->program= program;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &config = Config::getInstance();
if(config.getString("CustomMenuTextColor","") != "") {
string customMenuTextColor = config.getString("CustomMenuTextColor");
Vec3f customTextColor = Vec3f::strToVec3(customMenuTextColor);
GraphicComponent::setCustomTextColor(customTextColor);
}
setState(new MenuStateRoot(program, this));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainMenu::reloadUI() {
if(state) {
state->reloadUI();
}
}
MainMenu::~MainMenu() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(menuBackgroundVideo != NULL) {
menuBackgroundVideo->closePlayer();
delete menuBackgroundVideo;
menuBackgroundVideo = NULL;
}
delete state;
state = NULL;
delete oldstate;
oldstate = NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer::getInstance().endMenu();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SoundRenderer &soundRenderer= SoundRenderer::getInstance();
//soundRenderer.stopAllSounds();
GraphicComponent::setCustomTextColor(Vec3f(1.0f,1.0f,1.0f));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainMenu::init() {
Renderer::getInstance().initMenu(this);
initBackgroundVideo();
}
void MainMenu::initBackgroundVideo() {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true &&
CoreData::getInstance().hasMainMenuVideoFilename() == true) {
string introVideoFile = CoreData::getInstance().getMainMenuVideoFilename();
string introVideoFileFallback = CoreData::getInstance().getMainMenuVideoFilenameFallback();
Context *c= GraphicsInterface::getInstance().getCurrentContext();
SDL_Surface *screen = static_cast<ContextGl*>(c)->getPlatformContextGlPtr()->getScreen();
string vlcPluginsPath = Config::getInstance().getString("VideoPlayerPluginsPath","");
//printf("screen->w = %d screen->h = %d screen->format->BitsPerPixel = %d\n",screen->w,screen->h,screen->format->BitsPerPixel);
menuBackgroundVideo = new VideoPlayer(
&Renderer::getInstance(),
introVideoFile,
introVideoFileFallback,
screen,
0,0,
screen->w,
screen->h,
screen->format->BitsPerPixel,
vlcPluginsPath,
SystemFlags::VERBOSE_MODE_ENABLED);
menuBackgroundVideo->initPlayer();
}
}
//asynchronus render update
void MainMenu::render() {
Renderer &renderer= Renderer::getInstance();
canRender();
incrementFps();
if(state->isMasterserverMode() == false) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) {
if(state->isVideoPlaying() == true) {
if(menuBackgroundVideo != NULL) {
if(menuBackgroundVideo->isPlaying() == true) {
menuBackgroundVideo->closePlayer();
delete menuBackgroundVideo;
menuBackgroundVideo = NULL;
}
}
}
else if(menuBackgroundVideo == NULL) {
initBackgroundVideo();
}
renderer.clearBuffers();
//3d
renderer.reset3dMenu();
renderer.clearZBuffer();
//printf("In [%s::%s Line: %d] menuBackgroundVideo [%p]\n",__FILE__,__FUNCTION__,__LINE__,menuBackgroundVideo);
if(menuBackgroundVideo == NULL) {
renderer.loadCameraMatrix(menuBackground.getCamera());
renderer.renderMenuBackground(&menuBackground);
renderer.renderParticleManager(rsMenu);
}
//2d
renderer.reset2d();
if(menuBackgroundVideo != NULL) {
if(menuBackgroundVideo->isPlaying() == true) {
menuBackgroundVideo->playFrame(false);
}
}
}
state->render();
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) {
renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
renderer.renderFPSWhenEnabled(lastFps);
renderer.swapBuffers();
}
}
}
//syncronus update
void MainMenu::update(){
if(menuBackgroundVideo == NULL) {
Renderer::getInstance().updateParticleManager(rsMenu);
}
mouse2dAnim= (mouse2dAnim +1) % Renderer::maxMouse2dAnim;
if(menuBackgroundVideo == NULL) {
menuBackground.update();
}
state->update();
}
//event magangement: mouse click
void MainMenu::mouseMove(int x, int y, const MouseState *ms){
mouseX= x; mouseY= y;
state->mouseMove(x, y, ms);
}
//returns if exiting
void MainMenu::mouseDownLeft(int x, int y){
if(GraphicComponent::getFade()<0.2f) return;
state->mouseClick(x, y, mbLeft);
}
void MainMenu::mouseDownRight(int x, int y){
if(GraphicComponent::getFade()<0.2f) return;
state->mouseClick(x, y, mbRight);
}
void MainMenu::keyDown(SDL_KeyboardEvent key) {
state->keyDown(key);
}
void MainMenu::keyUp(SDL_KeyboardEvent key) {
state->keyUp(key);
}
void MainMenu::keyPress(SDL_KeyboardEvent c) {
state->keyPress(c);
}
void MainMenu::setState(MenuState *newstate) {
//printf("In [%s::%s Line: %d] oldstate [%p] newstate [%p] this->state [%p]\n",__FILE__,__FUNCTION__,__LINE__,oldstate,newstate,this->state);
//delete this->state;
//this->state = newstate;
if(oldstate != NULL && oldstate != newstate) {
delete oldstate;
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(oldstate != this->state) {
oldstate=this->state;
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else {
oldstate = NULL;
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
else {
oldstate=this->state;
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->state= newstate;
GraphicComponent::resetFade();
menuBackground.setTargetCamera(newstate->getCamera());
}
bool MainMenu::isInSpecialKeyCaptureEvent() {
return state->isInSpecialKeyCaptureEvent();
}
void MainMenu::consoleAddLine(string line) {
if(state != NULL) {
state->consoleAddLine(line);
}
}
// =====================================================
// class MenuState
// =====================================================
MenuState::MenuState(Program *program, MainMenu *mainMenu, const string &stateName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->containerName="";
this->program= program;
this->mainMenu= mainMenu;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//switch on menu music again, it might be muted
Config &config = Config::getInstance();
float configVolume = (config.getInt("SoundVolumeMusic") / 100.f);
CoreData::getInstance().getMenuMusic()->setVolume(configVolume);
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
//camera
XmlTree xmlTree;
xmlTree.load(getGameCustomCoreDataPath(data_path, "data/core/menu/menu.xml"),Properties::getTagReplacementValues());
const XmlNode *menuNode= xmlTree.getRootNode();
const XmlNode *cameraNode= menuNode->getChild("camera");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//position
const XmlNode *positionNode= cameraNode->getChild(stateName + "-position");
Vec3f startPosition;
startPosition.x= positionNode->getAttribute("x")->getFloatValue();
startPosition.y= positionNode->getAttribute("y")->getFloatValue();
startPosition.z= positionNode->getAttribute("z")->getFloatValue();
camera.setPosition(startPosition);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//rotation
const XmlNode *rotationNode= cameraNode->getChild(stateName + "-rotation");
Vec3f startRotation;
startRotation.x= rotationNode->getAttribute("x")->getFloatValue();
startRotation.y= rotationNode->getAttribute("y")->getFloatValue();
startRotation.z= rotationNode->getAttribute("z")->getFloatValue();
camera.setOrientation(Quaternion(EulerAngles(
degToRad(startRotation.x),
degToRad(startRotation.y),
degToRad(startRotation.z))));
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
MenuState::~MenuState() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
GraphicComponent::clearRegisteredComponents(this->containerName);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuState::consoleAddLine(string line) {
console.addLine(line);
}
void MenuState::reloadUI() {
console.resetFonts();
}
}}//end namespace