MegaGlest/source/glest_game
Mark Vejvoda f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
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ai - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game - bugfix for lua strings 2012-03-30 01:48:41 +00:00
global - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
graphics - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
menu - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
types - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
world Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00