..
client_interface.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
client_interface.h
- some initial work for pathfinder changes (nothing enabled yet)
2012-04-13 20:20:40 +00:00
connection_slot.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
connection_slot.h
- some initial work for pathfinder changes (nothing enabled yet)
2012-04-13 20:20:40 +00:00
masterserver_info.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
network_interface.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
network_interface.h
- some initial work for pathfinder changes (nothing enabled yet)
2012-04-13 20:20:40 +00:00
network_manager.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
network_manager.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
network_message.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
network_message.h
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
network_types.cpp
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
network_types.h
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
server_interface.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
server_interface.h
- some initial work for pathfinder changes (nothing enabled yet)
2012-04-13 20:20:40 +00:00