MegaGlest/source/glest_game/network
Mark Vejvoda bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
..
client_interface.cpp - a few safety changes for network communication 2013-01-24 21:09:40 +00:00
client_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
connection_slot.cpp - a few safety changes for network communication 2013-01-24 21:09:40 +00:00
connection_slot.h - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
network_interface.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_manager.cpp - no need to crash if admin port already in use, just output error to console 2012-11-15 15:08:30 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
network_message.h - added protocol to more messages 2012-11-03 08:33:10 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
server_interface.h - headless admin cannot start unless min authenticated players are connected 2013-01-11 23:48:57 +00:00