MegaGlest/source/glest_game/ai
Mark Vejvoda cfb9b61168 - rollback AI so nig can test anarchy bug 2013-02-06 23:58:49 +00:00
..
ai.cpp - rollback AI so nig can test anarchy bug 2013-02-06 23:58:49 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - added more debug logging 2013-01-27 07:26:35 +00:00
ai_interface.h - added more debug logging 2013-01-27 07:26:35 +00:00
ai_rule.cpp - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
path_finder.cpp - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
path_finder.h - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00