MegaGlest/source/glest_game/world
Mark Vejvoda adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
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map.cpp bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
map.h attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
minimap.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
minimap.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
scenario.cpp added unique playerid for every client 2013-06-01 02:31:12 +00:00
scenario.h - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
tileset.h code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
time_flow.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
unit_updater.h more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp more render improvements 2013-06-12 06:14:55 +00:00
world.h more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00