MegaGlest/source/glest_game/type_instances
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
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command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house 2013-02-12 21:51:25 +00:00
faction.cpp make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
faction.h attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
object.cpp more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
object.h more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
unit.h bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00