MegaGlest/source/glest_game/world
Mark Vejvoda de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
..
map.cpp - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
map.h - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
minimap.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
minimap.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
scenario.cpp added unique playerid for every client 2013-06-01 02:31:12 +00:00
scenario.h - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
tileset.h - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
time_flow.cpp - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
unit_updater.h - attempt to fix additional oos issues 2013-09-28 03:10:37 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
world.h tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00