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map.cpp
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
map.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
minimap.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
minimap.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
scenario.cpp
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
scenario.h
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
surface_atlas.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
surface_atlas.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
tileset.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
tileset.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
time_flow.cpp
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- restore timeflow and gamecamera on load game
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2012-03-12 23:40:54 +00:00 |
time_flow.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
unit_updater.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
unit_updater.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
world.cpp
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
world.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |