MegaGlest/source/glest_game
2010-09-04 00:32:56 +00:00
..
ai - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
facilities version string "light" 2010-08-26 23:01:55 +00:00
game - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
global - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
graphics - attempt fix smooth the shadow off / on logic when rendering slows 2010-09-03 01:50:16 +00:00
gui - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
main - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
menu - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
network - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
types - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
world - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00