MegaGlest/source/glest_game/network
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
..
client_interface.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
client_interface.h - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
connection_slot.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
connection_slot.h - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
network_manager.h - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
network_message.cpp - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
network_message.h - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
network_types.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
network_types.h - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
server_interface.cpp - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
server_interface.h - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00