MegaGlest/source/glest_game/type_instances
Mark Vejvoda 33aac9f2ae - added useful debug info for world synch debugging (unit path and faction info) 2010-11-28 03:46:28 +00:00
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command.cpp - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
command.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction.cpp - disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable 2010-11-26 00:09:54 +00:00
faction.h - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
object.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp - added useful debug info for world synch debugging (unit path and faction info) 2010-11-28 03:46:28 +00:00
unit.h - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00