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MegaGlest
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e3fd34c18c
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
e3fd34c18c
- attempt to make more randomized cell direction when harvesting using locations in the resource cache
2011-03-21 01:03:14 +00:00
..
ai
- lessen pathfinder max nodes to see if this gives better performance
2011-03-19 01:31:49 +00:00
facilities
- added new commandline option to convert folders of g3d models to use specified texture format
2011-03-13 08:23:43 +00:00
game
- added map, tileset and techtree to debug view and also AI type
2011-03-20 23:41:46 +00:00
global
- bugfix for scenarios to be able to use local content in the scenario folder
2011-03-15 23:10:00 +00:00
graphics
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
gui
double click selection for units standing near or in buildings
2011-03-08 20:19:19 +00:00
main
- improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's
2011-03-16 23:43:31 +00:00
menu
- bugfix for map CRC checking after downloading a map
2011-03-20 06:23:19 +00:00
network
- bugfix for socket mutex locked when deleting socket
2011-03-19 12:04:18 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- attempt to make more randomized cell direction when harvesting using locations in the resource cache
2011-03-21 01:03:14 +00:00
types
- attempt to see if threaded pathfinding will work and if it improves performance
2011-03-18 03:53:06 +00:00
world
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00