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MegaGlest
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e25e925ff0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
e25e925ff0
- bugfix for ep regen being done twice per tick
2011-10-12 02:46:31 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- bugfix for popup menu in legacy font mode
2011-10-05 02:12:53 +00:00
game
- added current mouse xy in cell coords to debug stats
2011-10-07 03:48:07 +00:00
global
- added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics
2011-10-07 17:21:09 +00:00
graphics
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
gui
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
main
- updated regular settings for original intro so timing is correct
2011-10-07 20:53:36 +00:00
menu
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
network
- initial attempt to add 'pause game' for network games. The following apply:
2011-10-03 20:48:09 +00:00
sound
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
type_instances
- bugfix for ep regen being done twice per tick
2011-10-12 02:46:31 +00:00
types
- added upgrades to ai behavior xml tags
2011-10-04 17:15:08 +00:00
world
- bugfixes for passing from one scenario into another when keeping faction state
2011-10-07 03:25:17 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00