MegaGlest/source/glest_game
Mark Vejvoda df22657b54 - updated regular settings for original intro so timing is correct 2011-10-07 20:53:36 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
game - added current mouse xy in cell coords to debug stats 2011-10-07 03:48:07 +00:00
global - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
graphics - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - updated regular settings for original intro so timing is correct 2011-10-07 20:53:36 +00:00
menu - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
network - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
sound - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
type_instances - bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet 2011-10-04 06:49:44 +00:00
types - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
world - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00