MegaGlest/source/glest_game/graphics
titiger 341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
..
particle_type.cpp - cleanup some msvc++ compiler warnings 2013-12-22 23:15:31 -08:00
particle_type.h - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
renderer.cpp Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
renderer.h - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
unit_particle_type.cpp unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00