This website requires JavaScript.
Explore
Help
Register
Sign In
Rampoina
/
MegaGlest
Watch
1
Star
0
Fork
0
You've already forked MegaGlest
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
dc27d02972
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
dc27d02972
bugfix to not crash when loading corrupt scenarios
2013-05-03 06:03:54 +00:00
..
ai
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00
facilities
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
2013-02-06 23:00:25 +00:00
game
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
global
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
graphics
attack enemy units even if you missed them and only hit the map cell.
2013-04-29 23:05:56 +00:00
gui
Selection via cellmap turned out not to be good -> revert
2013-05-02 20:52:23 +00:00
main
bugfix for purgeunused to not delete language files for techtrees
2013-04-29 05:51:41 +00:00
menu
bugfix to not crash when loading corrupt scenarios
2013-05-03 06:03:54 +00:00
network
slowdown and speedup clients based on recorded stats
2013-04-07 15:27:55 +00:00
sound
- trying to fix bug in sound player
2013-02-02 06:29:26 +00:00
type_instances
Default for twoFrameAnimation smoothing is false.
2013-04-17 00:56:04 +00:00
types
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
2013-04-17 00:12:54 +00:00
world
bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
2013-04-30 06:17:30 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00