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MegaGlest
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dc0315d0d6
MegaGlest
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source
/
glest_game
History
Mark Vejvoda
dc0315d0d6
bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
2010-06-03 23:00:31 +00:00
..
ai
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
facilities
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
game
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
global
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
2010-05-16 16:40:21 +00:00
graphics
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
gui
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
main
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
menu
bugfix for when client is missing the tech that was selected by server
2010-06-03 22:52:56 +00:00
network
bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
2010-06-03 23:00:31 +00:00
sound
volume changes in the options menu have instant effect when pressing OK
2010-05-20 21:32:25 +00:00
type_instances
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
types
The worker bug ( found and fixed by silnarm )
2010-05-29 00:14:00 +00:00
world
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00