MegaGlest/source/glest_game/menu
2011-08-31 23:10:43 +00:00
..
main_menu.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main_menu.h - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
menu_background.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
menu_state_about.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_connected_game.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
menu_state_connected_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_custom_game.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
menu_state_custom_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_graphic_info.cpp - added internal info to video info page 2011-07-09 01:52:47 +00:00
menu_state_graphic_info.h - added internal info to video info page 2011-07-09 01:52:47 +00:00
menu_state_join_game.cpp - added better keybaord filtering to allow use of keypad numbers in grouped units 2011-07-06 12:23:43 +00:00
menu_state_join_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_keysetup.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_keysetup.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_masterserver.cpp - bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with - 2011-08-30 23:45:51 +00:00
menu_state_masterserver.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_mods.cpp - bugfix for mod menu fonts when using ftgl 2011-08-31 22:06:14 +00:00
menu_state_mods.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_new_game.cpp - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_new_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_options.cpp MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld" 2011-08-31 20:10:43 +00:00
menu_state_options.h MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld" 2011-08-31 20:10:43 +00:00
menu_state_root.cpp - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
menu_state_root.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_scenario.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_scenario.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
server_line.cpp - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00