MegaGlest/source/glest_game/type_instances
Mark Vejvoda bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
..
command.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - check if unit is dead when loading game and do NOT set cell map for dead unit 2012-03-13 23:51:39 +00:00
faction.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
object.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
object.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
unit.h - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
upgrade.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00