MegaGlest/source/glest_game/type_instances
Mark Vejvoda 4d6f39d257 - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
..
command.cpp - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
command.h - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
faction.cpp - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
faction.h - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
object.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
unit.h - for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating): 2011-06-25 21:40:27 +00:00
upgrade.cpp - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00