MegaGlest/source/glest_game/menu
Mark Vejvoda ec15c81d12 - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
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main_menu.cpp - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
main_menu.h - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
menu_background.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - fix for about screen, placement of some items 2011-06-28 15:56:22 +00:00
menu_state_about.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_connected_game.cpp - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
menu_state_connected_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_custom_game.cpp - attempt to bugfix weird map preview for ColdfusionStorm 2011-06-28 23:49:45 +00:00
menu_state_custom_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_graphic_info.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_graphic_info.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_join_game.cpp - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
menu_state_join_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_keysetup.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_keysetup.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_masterserver.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_masterserver.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_mods.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_mods.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_new_game.cpp - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_new_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_options.cpp - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
menu_state_options.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_root.cpp - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
menu_state_root.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_scenario.cpp - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
menu_state_scenario.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
server_line.cpp - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00