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MegaGlest
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d246a08a6d
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
d246a08a6d
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
..
ai
- update new version # 3.5.3 (possible bugfix release)
2011-06-02 07:09:19 +00:00
facilities
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
game
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
global
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
graphics
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
gui
- bugfix for group key camera movement (respect different group keys being pressed)
2011-06-10 16:59:19 +00:00
main
- bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner)
2011-06-14 21:35:21 +00:00
menu
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
network
- added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors.
2011-05-20 19:44:33 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
queued commands are displayed in a better way
2011-05-01 20:19:41 +00:00
types
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
world
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00