MegaGlest/source/glest_game/world
Mark Vejvoda 3926a34ef4 - missed another bad index 2012-03-13 22:28:36 +00:00
..
map.cpp - missed another bad index 2012-03-13 22:28:36 +00:00
map.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
minimap.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
minimap.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
scenario.cpp - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
scenario.h - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
surface_atlas.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
surface_atlas.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
time_flow.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
time_flow.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit_updater.cpp - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
unit_updater.h - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
world.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
world.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00