MegaGlest/source/glest_game/type_instances
Mark Vejvoda cfe7d8cec8 Updated world synch logging so we can better compare exact results every 40 frames 2010-04-27 14:10:53 +00:00
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command.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
command.h * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
faction.cpp - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
faction.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
object.cpp Ported streflop code to win32 2010-04-24 11:15:15 +00:00
unit.cpp Updated world synch logging so we can better compare exact results every 40 frames 2010-04-27 14:10:53 +00:00
unit.h Updated world synch logging so we can better compare exact results every 40 frames 2010-04-27 14:10:53 +00:00