MegaGlest/source/glest_game
Mark Vejvoda cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
..
ai - updated pathfinder max to 400 2011-03-31 19:08:52 +00:00
facilities - updated version # to 3.5.0.-beta1 2011-03-31 23:38:49 +00:00
game - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
global - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
graphics - added new menu option to be able to toggle texture compression 2011-03-31 01:34:01 +00:00
gui forgot to comment debug ... 2011-03-29 23:19:19 +00:00
main - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
menu - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
network - cancel button only shows is manually enabled in ini 2011-03-31 18:30:53 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - more code cleanup (removal of dead code that is no longer used) 2011-03-29 16:27:01 +00:00
types - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
world enemy targeting changed a bit again 2011-03-29 22:12:55 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00