MegaGlest/source/glest_game/type_instances
Mark Vejvoda 7c98c35d67 init new variable to null 2013-05-25 22:46:01 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house 2013-02-12 21:51:25 +00:00
faction.cpp comment out some world synch logging 2013-05-25 18:22:36 +00:00
faction.h attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
object.cpp In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
object.h In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp init new variable to null 2013-05-25 22:46:01 +00:00
unit.h attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00