MegaGlest/source/glest_game
Mark Vejvoda ccaaf5ab35 - simple attempt to avoid one small type of cheating related to resource values (please test this tomreyn) 2011-01-14 21:16:43 +00:00
..
ai - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin. 2011-01-11 22:09:46 +00:00
facilities - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin. 2011-01-11 22:09:46 +00:00
game - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin. 2011-01-11 22:09:46 +00:00
global - some ftp file transfer bugfixes and moved many strings into language file 2011-01-14 17:57:37 +00:00
graphics - rollback last change since now we know what the problem is 2011-01-14 01:50:54 +00:00
gui - added guard against NULL commandtype clicking in icon panel (discovered during testing) 2011-01-10 06:43:47 +00:00
main - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
menu - some ftp file transfer bugfixes and moved many strings into language file 2011-01-14 17:57:37 +00:00
network - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
sound - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
type_instances - simple attempt to avoid one small type of cheating related to resource values (please test this tomreyn) 2011-01-14 21:16:43 +00:00
types - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
world - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00