MegaGlest/source/glest_game/main
Mark Vejvoda 1c96073db4 fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
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battle_end.cpp - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
battle_end.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
intro.cpp try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true 2011-10-22 08:40:31 +00:00
intro.h - added commented out code for loading md5 models (and obj format models) on intro page 2011-10-18 07:10:19 +00:00
macosx_main.h Update the macosx main to compil 2010-09-30 10:32:28 +00:00
macosx_main.m Update the macosx main to compil 2010-09-30 10:32:28 +00:00
main.cpp fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
main.h ensure language toggle only happens outside of a render event 2011-10-25 22:40:28 +00:00
program.cpp ensure language toggle only happens outside of a render event 2011-10-25 22:40:28 +00:00
program.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00