MegaGlest/source/shared_lib/include/graphics
2011-07-13 19:57:29 +00:00
..
gl - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
buffer.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
camera.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
context.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
FileReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
font_manager.h - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
font_text.h - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
font.h - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
graphics_factory.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
graphics_interface.h more fixes for editor 2010-12-05 01:33:28 +00:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
interpolation.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
math_util.h - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
matrix.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_header.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
model_renderer.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
model.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
particle_renderer.h - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
particle.h - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
pixmap.h - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
PNGReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
quaternion.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
shader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
text_renderer.h - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
texture_manager.h - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
texture.h - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
TGAReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
vec.h - added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define) 2011-07-13 19:57:29 +00:00