.. |
map.cpp
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
map.h
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
minimap.cpp
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- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
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2013-11-28 16:20:40 -08:00 |
minimap.h
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |
scenario.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
scenario.h
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
tileset.h
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.cpp
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.h
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
unit_updater.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
unit_updater.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
water_effects.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
water_effects.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
world.cpp
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- bugfix for headless server's reporting of winning players and team.
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2013-11-22 21:17:38 +00:00 |
world.h
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- bugfix for headless server's reporting of winning players and team.
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2013-11-22 21:17:38 +00:00 |