MegaGlest/source/glest_game/world
SoftCoder be3d4d300c - bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir 2013-11-28 16:20:40 -08:00
..
map.cpp - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
map.h clear cache lookups when appropriate 2013-11-13 19:00:33 +00:00
minimap.cpp - bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir 2013-11-28 16:20:40 -08:00
minimap.h attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
scenario.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
scenario.h - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
tileset.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
unit_updater.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
water_effects.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
water_effects.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
world.cpp - bugfix for headless server's reporting of winning players and team. 2013-11-22 21:17:38 +00:00
world.h - bugfix for headless server's reporting of winning players and team. 2013-11-22 21:17:38 +00:00