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MegaGlest
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c83cfc6e03
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
c83cfc6e03
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
..
ai
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
facilities
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
game
- bugfix for unit selection segfault on game exit
2012-04-12 20:43:19 +00:00
global
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
graphics
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
gui
- fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame)
2012-04-12 15:38:53 +00:00
main
- code cleanup based on cppcheck report
2012-04-05 03:53:59 +00:00
menu
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
network
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
sound
- updated for better handling of streflop on different platforms
2012-02-10 06:21:06 +00:00
type_instances
- bugfix for unit selection segfault on game exit
2012-04-12 20:43:19 +00:00
types
- fixed hp and ep regeneration so they can use negative values.
2012-04-11 04:48:36 +00:00
world
- fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame)
2012-04-12 15:38:53 +00:00
CMakeLists.txt
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00