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MegaGlest
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c6fe352da7
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
c6fe352da7
disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys)
2011-10-26 00:30:58 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
game
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
global
- bugfix for windows compiling
2011-10-25 20:34:13 +00:00
graphics
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
ensure language toggle only happens outside of a render event
2011-10-25 22:40:28 +00:00
menu
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
network
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
sound
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
type_instances
disabled 'grouped' commands to see if this is the cause of out of synch (try this out guys)
2011-10-26 00:30:58 +00:00
types
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
world
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
CMakeLists.txt
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
2011-10-17 16:59:22 +00:00