MegaGlest/source/glest_game
2010-10-26 06:43:42 +00:00
..
ai - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
global - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
graphics - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
menu - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
network - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
types - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
world - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00