MegaGlest/source/glest_game/network
Mark Vejvoda 0e8ed05c2e - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
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client_interface.cpp - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
client_interface.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
connection_slot.cpp - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
connection_slot.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
masterserver_info.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_manager.cpp - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
network_manager.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
network_message.cpp - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
network_message.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_types.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
network_types.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
server_interface.cpp - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
server_interface.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00