MegaGlest/source/glest_game/graphics
titiger b72f4857d7 multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
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particle_type.cpp multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
particle_type.h - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
renderer.cpp Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
renderer.h - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
unit_particle_type.cpp unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00